Posted February 11, 2018
I am thinking of maybe starting a new character in Oblivion. The setup I am using won't be entirely different, but I do have a few ideas.
Mods:
+5 All Attributes (So I don't need to micromanage skill games as much)
Maybe a custom mod that makes more effects available for enchanting (notably the spell protections)
Not a mod, but if I get a leveled reward, I will allow myself to cheat other versions of that reward, provided my level is high enough (better than having to wait until a high level to do certain quests to get the best reward)
Character setup:
High Elf (for movement speed + Magicka)
Mage birthsign (more Magicka)
Custom class as follows:
Stats: 5 Endurance, Luck
Focus: Magic
Primary skills:
Restoration (rises so slowly, and it will be the skill I use most)
Destruction (rises slowly, and will be my secondary form of offense)
Not sure what else
Not primary skills:
Alchemy (want to play with this without worrying about leveling up)
Alteration (want a Willpower skill that doesn't level me up)
Athletics/Acrobatics (don't want to worry about skills like these triggering level ups)
Will also use:
Mercantile (level 50 to get other items to appear in the shop; this skill levels up too slowly so I will need to pay for training (either that or modfiy the game so it levels up faster))
Armorer (level 50 to repair magic items; I have a good way to raise this skill quickly if needed)
Other types of magic (Conjuration to get souls and staves, Illusion has some nice spells (though I might make custom Chameleon enchantments less effective or unavailable), Mysticism for Soul Trap
Will not use:
Speechcraft (charm effects should be enough)
Security (spells can replace this)
Sneak (ditto)
Armor skills (need maxed spell effectiveness), except maybe equipping a shield for the extra magical effect
Level ups:
As a constraint (and to balance out the bonus given by the +5 Attributes mod), will boost Luck at every level up until maxed out (which won't happen until something like level 46).
Will boost Endurance and either Intelligence or Willpower at first. Later will boost Intelligence and Willpower together if needed. At some point, will boost other stats (Strength comes to mind for carrying capacity, which was an issue on my previous playthrough).
Any other ideas? Any ideas for what else I should put in the primary skill slots? (The TES games give you too many slots for class skills, though Oblivion is at least better about it than its predecessors.)
Mods:
+5 All Attributes (So I don't need to micromanage skill games as much)
Maybe a custom mod that makes more effects available for enchanting (notably the spell protections)
Not a mod, but if I get a leveled reward, I will allow myself to cheat other versions of that reward, provided my level is high enough (better than having to wait until a high level to do certain quests to get the best reward)
Character setup:
High Elf (for movement speed + Magicka)
Mage birthsign (more Magicka)
Custom class as follows:
Stats: 5 Endurance, Luck
Focus: Magic
Primary skills:
Restoration (rises so slowly, and it will be the skill I use most)
Destruction (rises slowly, and will be my secondary form of offense)
Not sure what else
Not primary skills:
Alchemy (want to play with this without worrying about leveling up)
Alteration (want a Willpower skill that doesn't level me up)
Athletics/Acrobatics (don't want to worry about skills like these triggering level ups)
Will also use:
Mercantile (level 50 to get other items to appear in the shop; this skill levels up too slowly so I will need to pay for training (either that or modfiy the game so it levels up faster))
Armorer (level 50 to repair magic items; I have a good way to raise this skill quickly if needed)
Other types of magic (Conjuration to get souls and staves, Illusion has some nice spells (though I might make custom Chameleon enchantments less effective or unavailable), Mysticism for Soul Trap
Will not use:
Speechcraft (charm effects should be enough)
Security (spells can replace this)
Sneak (ditto)
Armor skills (need maxed spell effectiveness), except maybe equipping a shield for the extra magical effect
Level ups:
As a constraint (and to balance out the bonus given by the +5 Attributes mod), will boost Luck at every level up until maxed out (which won't happen until something like level 46).
Will boost Endurance and either Intelligence or Willpower at first. Later will boost Intelligence and Willpower together if needed. At some point, will boost other stats (Strength comes to mind for carrying capacity, which was an issue on my previous playthrough).
Any other ideas? Any ideas for what else I should put in the primary skill slots? (The TES games give you too many slots for class skills, though Oblivion is at least better about it than its predecessors.)