Daishaclaire: True enough, fortify int does seem like the better game mechanical choice. Really, fortify attribute ought to be more expensive than fortify magicka since I can't think of a single case when fortifying magicka would be preferable... it's really just a trap option. Is fortify magicka significantly more easily obtained in a spell than fortify attribute? I imagine the opposite is true.
There are plenty of Fortify Attribute spells available for purchase. On the other hand, the only Fortify Magicka spell available is Powerwell, which as I mentioned, is overpriced.
Maybe Fortify Magicka should have cost about half as much, say a base power of .5 instead of 1.
Also, Absorb Health should have been a bit more expensive, maybe in the 10-12 range. (More than Damage Health, but less than Damage Health + Restore Health.)
It looks like Water Speed is also overpriced.
Maybe there needs to be a mod to rebalance spell effect costs. Is there one?
(Daggerfall also has issues of this sort, but some are more serious, like the fact that creating Regenerate Health 30/level per round is far cheaper than it ought to be.)