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I feel like coming back to the game. My previous character was a Dark Elf. I was able to pass the first dungeon but I would end up being killed by guards for just interacting with NPC's. I have not tried any of the TES Games and I feel like trying them out in order because thats what I do with franchises.

what would be the recommended starting class for a beginner and which race should I choose?

For those who have more experince and played the game for a long period of time. What tips can you give me?
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I suggest choosing a spellcasting class that is at least decent at fighting. Warmage, Healer, Nightblade, and Bard are all decent choices. (I happen to really like Nightblade here.) This gets you a chance to get through the starter dungeon (before you get access to town), and it also allows you to experience the Spellmaker, which is the first of many such customization features that would appear throughout the series (although, sadly, the Spellmaker is nowhere to be found in Skyrim).

Once you've experienced that, you might try to branch out into other classes. Knight is a fun one; no magic, but weapons and armor are slightly repaired every midnight, allowing you to use those with attached spells freely. (This repair always happens, whether you're in the middle of combat when midnight strikes or you're fast traveling from one side of Tamriel to the other.) Sorcerer is another one; start with no MP and don't recover it when resting, but innate spell absorption and more MP than any other class, allowing eventual use of powerful spells. (The Sorcerer's mechanic is another staple of the series, though starting in Morrowind ity became associated with the Atronach birthsign.)

Aside from this, the biggest tip I can give is that you're going to want a source of spell absorption or reflection later in the game, as otherwise enemies will kill you quickly with spells. (Either that, or you make a custom Sield spell that can block the next 1000+ points of damage that you receive.)
My first playthrough was with a Spellsword from Highrock. In addition, I re-rolled stats a couple of times, until they were decently high. If I remember correctly, I left the starter dungeon on level 3. For more information, I recommend uesp.net.
Have fun!

But how did you manage to offend the guards "for just interacting with NPC's"? Did you try to pick-pocket, or to steal something in a shop? I admit it has never happened to me. :-)
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Greywolf1: My first playthrough was with a Spellsword from Highrock.
Forgot that class, but that's another decent first choice. Decent fighting ability, and the ability to cast spells.
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shadowelite7: My previous character was a Dark Elf. I was able to pass the first dungeon but I would end up being killed by guards for just interacting with NPC's.
In Arena, class is more important that race. Race has some effects (though note that the Breton race's special ability isn't as good as it sounds, as it won't protect against elemental spells, which are nearly all the spells you'll be exposed to), but class is far more important. (This isn't like later in the series where class can be irrelevant in the long term as anyone can learn any skill; in Arena, you can't learn skills out of class (there's no skill system in the first place).)

Also, guards do not follow you between zones, so entering or leaving a building, or leaving town, will cause them to disappear, and there's no karma or reputation stat in this game.

By the way, if at all possible, try not to leave the starter dungeon during the night. The game is extremely unhelpful to players who do so, as you're thrown into a town, but there's enemies around, nobody to tell you where to go, and the game annoyingly doesn't allow you to sleep in town the way you can sleep in wilderness or dungeons. (I find it annoying when a game uses the "can rest anywhere except in town" rule; games should either allow resting anywhere (including town) or limit resting to specific spots (and each town should have one).)
Post edited November 17, 2021 by dtgreene
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Greywolf1: My first playthrough was with a Spellsword from Highrock. In addition, I re-rolled stats a couple of times, until they were decently high. If I remember correctly, I left the starter dungeon on level 3. For more information, I recommend uesp.net.
Have fun!

But how did you manage to offend the guards "for just interacting with NPC's"? Did you try to pick-pocket, or to steal something in a shop? I admit it has never happened to me. :-)
I probably did pick pocket or went into a house filled with goblins. Did sleep in that house. It could have angered the guards.
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dtgreene: I suggest choosing a spellcasting class that is at least decent at fighting. Warmage, Healer, Nightblade, and Bard are all decent choices. (I happen to really like Nightblade here.) This gets you a chance to get through the starter dungeon (before you get access to town), and it also allows you to experience the Spellmaker, which is the first of many such customization features that would appear throughout the series (although, sadly, the Spellmaker is nowhere to be found in Skyrim).

Once you've experienced that, you might try to branch out into other classes. Knight is a fun one; no magic, but weapons and armor are slightly repaired every midnight, allowing you to use those with attached spells freely. (This repair always happens, whether you're in the middle of combat when midnight strikes or you're fast traveling from one side of Tamriel to the other.) Sorcerer is another one; start with no MP and don't recover it when resting, but innate spell absorption and more MP than any other class, allowing eventual use of powerful spells. (The Sorcerer's mechanic is another staple of the series, though starting in Morrowind ity became associated with the Atronach birthsign.)

Aside from this, the biggest tip I can give is that you're going to want a source of spell absorption or reflection later in the game, as otherwise enemies will kill you quickly with spells. (Either that, or you make a custom Sield spell that can block the next 1000+ points of damage that you receive.)
Thanks for the information and tip. I will try one of those Spellscaster's.
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Greywolf1: My first playthrough was with a Spellsword from Highrock.
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dtgreene: Forgot that class, but that's another decent first choice. Decent fighting ability, and the ability to cast spells.
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shadowelite7: My previous character was a Dark Elf. I was able to pass the first dungeon but I would end up being killed by guards for just interacting with NPC's.
avatar
dtgreene: In Arena, class is more important that race. Race has some effects (though note that the Breton race's special ability isn't as good as it sounds, as it won't protect against elemental spells, which are nearly all the spells you'll be exposed to), but class is far more important. (This isn't like later in the series where class can be irrelevant in the long term as anyone can learn any skill; in Arena, you can't learn skills out of class (there's no skill system in the first place).)

Also, guards do not follow you between zones, so entering or leaving a building, or leaving town, will cause them to disappear, and there's no karma or reputation stat in this game.

By the way, if at all possible, try not to leave the starter dungeon during the night. The game is extremely unhelpful to players who do so, as you're thrown into a town, but there's enemies around, nobody to tell you where to go, and the game annoyingly doesn't allow you to sleep in town the way you can sleep in wilderness or dungeons. (I find it annoying when a game uses the "can rest anywhere except in town" rule; games should either allow resting anywhere (including town) or limit resting to specific spots (and each town should have one).)
this is pretty helpful. If I were to leave the starting dungeon. How would I be able to tell if its night or day while I am in the dungeon?
Post edited November 17, 2021 by shadowelite7
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Greywolf1: My first playthrough was with a Spellsword from Highrock. In addition, I re-rolled stats a couple of times, until they were decently high. If I remember correctly, I left the starter dungeon on level 3. For more information, I recommend uesp.net.
Have fun!

But how did you manage to offend the guards "for just interacting with NPC's"? Did you try to pick-pocket, or to steal something in a shop? I admit it has never happened to me. :-)
avatar
shadowelite7: I probably did pick pocket or went into a house filled with goblins. Did sleep in that house. It could have angered the guards.
If you go into somebody's house, you are now in a small dungeon-like area with a ridiculously high encounter rate. If you find a bed, you can sleep for free, but if you try to sleep anywhere else, monsters will spawn almost instantly.

In fact, monsters spawn so frequently that this can be a good place to pick up XP (though the later main quest dungeons might be better until your level is high).

Once you leave the house, everything will be back to normal, with no lasting consequences, and no guards trying to kill you.
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dtgreene: By the way, if at all possible, try not to leave the starter dungeon during the night. The game is extremely unhelpful to players who do so, as you're thrown into a town, but there's enemies around, nobody to tell you where to go, and the game annoyingly doesn't allow you to sleep in town the way you can sleep in wilderness or dungeons. (I find it annoying when a game uses the "can rest anywhere except in town" rule; games should either allow resting anywhere (including town) or limit resting to specific spots (and each town should have one).)
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shadowelite7: this is pretty helpful. If I were to leave the starting dungeon. How would I be able to tell if its night or day while I am in the dungeon?
There's an icon (and possible shortcut key) that allows you to check your health. It gives you information like whether you're poisoned, whether certain spells are currently in effect, and it also tells you the time.

Unfortunately, I don't remember which icon and/or key you press to bring up this window.
Post edited November 17, 2021 by dtgreene
If you want to be a non-magical melee type, Redguard Ranger is a solid combo. Redguards gain 1/3 of their level as a bonus to hit and damage with melee weapons, while Rangers do one point of extra damage per level. The bonuses start small, but +1 to hit and +4 damage every 3 levels adds up over time. You can use equipment and potions to make up for your lack of innate spellcasting power.

Though I agree with dtgreene that the Spellmaker system is definitely worth checking out, so picking a class with at least some magical aptitude would be my recommendation if you're unsure whether you'll play more than one character.
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dtgreene: ... if at all possible, try not to leave the starter dungeon during the night. ...
This is sound advice, but hard to do. Save before you leave the starter dungeon, and then once again when you arrive outside. If you want to avoid unpleasant encounters during the night, go looking for an inn immediately - you can distinguish them from other houses easily, and you can ask peaceful people where the next inn is.
I haven't played Arena for some time, but if I remember correctly, you can outrun monsters or hide in a temple, too.
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Greywolf1: If you want to avoid unpleasant encounters during the night, go looking for an inn immediately - you can distinguish them from other houses easily, and you can ask peaceful people where the next inn is.
I think a better approach is to leave town (since you start right outside the entrance), rest there, and if you get attacked you can just go right back into town.

(It really does feel silly that you can rest anywhere except that one place that is supposed to be safe (but isn't at night).)

Saving is a good idea in case a spellcaster decides to ruin your day (or make it, if you're a sorcerer and manage to absorb the spell).
late to this party but some general advice for ALL of TES games:

1) save often
2) save often
3) save.often

you will end up dead, and loading old saves. I don't care if it's Arena, Daggerfall, Morrowind, Oblivion or Skyrim.


know that the game changes virtually everything, with each iteration.

Birthsigns change, alchemy recipes change (I think), the spell casting system changes, the spell creation system changes...

what doesn't change, is that each iteration, is entirely enjoyable for what it is.
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sarge33rd: late to this party but some general advice for ALL of TES games:

1) save often
2) save often
3) save.often

you will end up dead, and loading old saves. I don't care if it's Arena, Daggerfall, Morrowind, Oblivion or Skyrim.

know that the game changes virtually everything, with each iteration.

Birthsigns change, alchemy recipes change (I think), the spell casting system changes, the spell creation system changes...

what doesn't change, is that each iteration, is entirely enjoyable for what it is.
To add to this:
* Keep at least one safe town save, in case you aren't able to get back to town. (Disease comes to mind, as do bugs.)
* Don't be afraid to save in multiple slots. There's 10 (!) save slots for a reason. (Why does Daggerfall have only 6 slots, anyway?)
* Expect the game to be buggy. Don't assume that something works as you would expect without testing it. That useful-sounding spell might not work (especially if you try to use something that might not have an immediately obvious effect), or worse, might crash the game when used. (Don't know if there's any situations where a higher score in an attribute or some other supposedly beneficial stat would make it worse, or a condition or effect having the opposite effect, but knowing later games in the series, I wouldn't be surprised if this happens.)