Greywolf1: Lore Creatures (new creatures), Random Oblivion (balancing), Nehrim (total conversion, huge).
nightcraw1er.488: Cool, thanks for the lore creatures, will look into that, seems perfect for extra beasties.
The random oblivion, couldn't find on nexus, do you have a link. I assume this randomises the oblivion plane?
Nehrim, whilst and excellent mod, doesn't fit in here and not going for total overhauls, but more of an original games maxed out. Will look at a nehrim build when I have time as been ages since I played that also.
Any thoughts on alternative starts, there seems to be a few, this one looks promising:
http://www.nexusmods.com/oblivion/mods/11495/?
Well, Lore Creatures will be the only mod among the three I mentioned which fits your preferences, I'm afraid.
I mentioned Nehrim because I feel the great total conversions (especially for Morrowind and Oblivion, but there is also Enderal for Skyrim) are not widely known in these days, and Random Oblivion, because this mod changes the game as much as no other mod I know. It doesn't randomise the Oblivion plane, but the enemies you encounter, This mod makes travelling across Cyrodiil a creepy adventure, especially on lower levels. Very often you meet opponents you can't defeat, and have to run away from them (if you can). Not a mod for everyone's taste :-).
I have no idea how well this mod works when other mods changing creatures are there (Random Oblivion is one of the earliest Oblivion mods, more than 10 years old).
Here is a description from the readme:
"Welcome to reality, fear, and excitement. This mod completely changes the world of Cyrodiil. Now almost all NPCs and creatures are random levels, have random loot, weapons, and armor. And now most treasure is random, too. What this means is that when you start a new game, you must be very, very careful when adventuring. You could encounter any very low to very high level NPCs and monsters when you character is at ANY level. But, the rewards are much greater now. You can get very high level items early in the game if you are lucky. You will need these higher level items just to survive the game. Also, the arena is now a much more dangerous place. It is advised that you not go there until you are at a much higher level, because arena NPCs and their equipment is now random, too. The quest reward levels have also been randomized. You might get a great reward for completing an easy quest, or you might get an average reward for completing a tough quest. It is advised that lower level characters stay out of dungeons and other dangerous areas until leveling up a little bit. You may now buy any level weapon or item from any vendor regardless of your level. Also, any and all creature you encounter will be for the appropriate area in the game. I have not changed any creature locations, only the randomization of each creature level for the correct area of the game.
The reason why I did this mod is to help create a world of adventure, realism, suspense, and danger. The original Oblivion world adjusts to your character's level. But that's not like the real world, is it? It's always fun to go adventuring, and not knowing what may be lurking around the next corner. The thrill of being chased by several high level creatures that can snap your neck in two hits is quite exciting. A good (and safer) way to make money early in the game is to steal from people in the towns and sell the stuff for a profit. Also, pearl diving can yield different quality pearls at level one.
Please note that the ingame difficulty slider does work with this mod installed."
Back in 2006 I downloaded the mod from TES Source, but that site doesn't seem to exist anymore. I found one link for Random Oblivion 1.1:
https://www.gamewatcher.com/mods/the-elder-scrolls-iv-oblivion-mod/random-oblivion-1-1-mod (I haven't tried the download myself). The latest version I have is 2.1 - the main difference being that 2.1 not only randomises opponents, but also loot, etc. If you want to find out how playing Random Oblivion feels, 1.1 is good enough.
I myself don't use any alternative starts. I have an end-of-sewers save game, where you can generate your character without going through the tutorial. If you want to play with different characters (and play Oblivion truly as a role-playing game), but are too lazy to use the class generator, there is the mod Revealed Classes (available from TESNexus), which adds many prefabricated classes, namely Commoner, Conjurer, Dark Mage, Farmer, Guard, Herald, Herder, Hunter, Merchant, Necromancer, Noble, Pauper, Pirate, Priest, Warlock, Witch.
I know many Oblivion mods changing the gameplay (especially older ones), but I don't think it makes sense to throw them all at you. If you are looking for something specific, I might be able to help you.
To be honest, the more I play Oblivion, the fewer mods I use (apart from bug fixes).