Posted February 24, 2018
Something I've been wondering:
How does the game's AI work when it comes to areas far away from where the player is?
For example, if the player is in Anvil, is it possible for a Courier near the Imperial City to be attacked and killed by bandits? If so, can the corpse be found if returning there?
Or, for another example, if I get 100% Chameleon, use the Skull of Corruption on someone, and then fast travel to the other side of the map, is it possible for the clone to kill the original (and hence the original to be dead when I return)?
Or perhaps I use Command Creature to take an enemy into a dungeon whose inhabitants happen to not like the enemy. Is it possible for a conflict to occur when I'm gone?
In summary, I am asking about how much the game simulates in terms of AI when I'm not there. Anyone know?
(It might be interesting if somebody knows how Skyrim and the modern Fallouts (3+) handle this case, and if it's any different from Oblivion's approach.)
How does the game's AI work when it comes to areas far away from where the player is?
For example, if the player is in Anvil, is it possible for a Courier near the Imperial City to be attacked and killed by bandits? If so, can the corpse be found if returning there?
Or, for another example, if I get 100% Chameleon, use the Skull of Corruption on someone, and then fast travel to the other side of the map, is it possible for the clone to kill the original (and hence the original to be dead when I return)?
Or perhaps I use Command Creature to take an enemy into a dungeon whose inhabitants happen to not like the enemy. Is it possible for a conflict to occur when I'm gone?
In summary, I am asking about how much the game simulates in terms of AI when I'm not there. Anyone know?
(It might be interesting if somebody knows how Skyrim and the modern Fallouts (3+) handle this case, and if it's any different from Oblivion's approach.)