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I have thought of some ideas for summons that would be designed for non-combat usage, and I am wondering if it would be possible to mod these summons into either game and have them function. Conjuration seems a bit too combat focused, and it would be nice to have some utilitarian summons to play with.

* Summon Mount: This spell would summon a horse which you could then use as a mount. It might not need to have particularly impressive stats, but it would have the advantage that you could get a mount whenever you need it, without having to keep track of it all the time. (Of course, there's the issue of the mount disappearing when you are riding that; the mod would need to be tested to make sure the game doesn't break when that happens.)

* Summon Healer: This spell would summon a Breton Healer, who would know a Restore Health on Touch (or Target) spell, and if you're injured, would cast that spell on you. This would be a nice way to heal that doesn't involve Restoration (or, in Morrowind, Mysticism). As an added bonus, one could give this summon a Cure Paralysis on Touch (or Target) spell so that the player could benefit from this spell (because, for whatever reason, Morrowind and Oblivion, unlike earlier TES games, won't let you cast that spell on yourself). (Note that this spell only makes sense if the AI is capable of using Restore Health on Touch/Target spells intelligently; is it? Or could this healing spell be scripted somehow?)

* Summon Mudcrab Merchant: This spell would summon a mudcrab. While weak, this mudcrab would act like a merchant, allowing you to sell excess loot. This merchant won't have as much money as the famous mudcrab merchant in Morrowind (I am thinking that maybe 1,000 might be a good starting point), but would have the advantage of being portable. As a bonus, perhaps this mudcrab has a chance of spawning some common alchemy ingredients in its inventory that you could then buy.

So, are these spells possible to create with mods?
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dtgreene: I have thought of some ideas for summons that would be designed for non-combat usage, and I am wondering if it would be possible to mod these summons into either game and have them function. Conjuration seems a bit too combat focused, and it would be nice to have some utilitarian summons to play with.

* Summon Mount: This spell would summon a horse which you could then use as a mount. It might not need to have particularly impressive stats, but it would have the advantage that you could get a mount whenever you need it, without having to keep track of it all the time. (Of course, there's the issue of the mount disappearing when you are riding that; the mod would need to be tested to make sure the game doesn't break when that happens.)

* Summon Healer: This spell would summon a Breton Healer, who would know a Restore Health on Touch (or Target) spell, and if you're injured, would cast that spell on you. This would be a nice way to heal that doesn't involve Restoration (or, in Morrowind, Mysticism). As an added bonus, one could give this summon a Cure Paralysis on Touch (or Target) spell so that the player could benefit from this spell (because, for whatever reason, Morrowind and Oblivion, unlike earlier TES games, won't let you cast that spell on yourself). (Note that this spell only makes sense if the AI is capable of using Restore Health on Touch/Target spells intelligently; is it? Or could this healing spell be scripted somehow?)

* Summon Mudcrab Merchant: This spell would summon a mudcrab. While weak, this mudcrab would act like a merchant, allowing you to sell excess loot. This merchant won't have as much money as the famous mudcrab merchant in Morrowind (I am thinking that maybe 1,000 might be a good starting point), but would have the advantage of being portable. As a bonus, perhaps this mudcrab has a chance of spawning some common alchemy ingredients in its inventory that you could then buy.

So, are these spells possible to create with mods?
Isn't as cool as your ideas, but I found this: http://www.mwmythicmods.com/mage.htm#61

P.S
I guess it's possible
http://mw.modhistory.com/download-80-9399

gogwitcher300
Post edited October 21, 2017 by gogwitcher300