Posted September 08, 2015
Here's a question: when creating an area spell, how big should the area be? I am worried that an area too big might cause issues when the spell is used near a town.
I am thinking of two area spells I want to make:
1. Absorb Health in order to deal with larger groups of enemies
2. Levitate 1 second to force Cliff Racers to fall (should this one be Target or Touch?)
I have encountered 3 Cliff Racers to fall, and their plums are nice to sell early when money is scarce.
I am thinking of two area spells I want to make:
1. Absorb Health in order to deal with larger groups of enemies
2. Levitate 1 second to force Cliff Racers to fall (should this one be Target or Touch?)
I have encountered 3 Cliff Racers to fall, and their plums are nice to sell early when money is scarce.