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Is anyone else having a memory leak issue with the GOG version of Skyrim? It's version 1.6.1179. I use mods but I did a fresh, unmodded installation and tested it and it still does it. This doesn't happen with the Steam version of Skyrim, it's version 1.6.1170. I am using an 8GB GTX 1080 and I can quickly fill up my VRAM by fast travelling several times. When it's maxed out, it starts filling up my system RAM, which is 32GB total. The game at one point had roughly 16GB of it filled up. I let Bethesda know and they just said thanks for the feedback. Just curious if anyone else has noticed this.
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baronofdoom.547: Is anyone else having a memory leak issue with the GOG version of Skyrim? It's version 1.6.1179. I use mods but I did a fresh, unmodded installation and tested it and it still does it. This doesn't happen with the Steam version of Skyrim, it's version 1.6.1170. I am using an 8GB GTX 1080 and I can quickly fill up my VRAM by fast travelling several times. When it's maxed out, it starts filling up my system RAM, which is 32GB total. The game at one point had roughly 16GB of it filled up. I let Bethesda know and they just said thanks for the feedback. Just curious if anyone else has noticed this.
Yup, same here. I can play for 2-3 hours, before it crashes. Crashlog says the page file used up 30-40 gigabyte of hard disc space.
We need to be patient until some modder patches it out, I guess.
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baronofdoom.547: Is anyone else having a memory leak issue with the GOG version of Skyrim? It's version 1.6.1179. I use mods but I did a fresh, unmodded installation and tested it and it still does it. This doesn't happen with the Steam version of Skyrim, it's version 1.6.1170. I am using an 8GB GTX 1080 and I can quickly fill up my VRAM by fast travelling several times. When it's maxed out, it starts filling up my system RAM, which is 32GB total. The game at one point had roughly 16GB of it filled up. I let Bethesda know and they just said thanks for the feedback. Just curious if anyone else has noticed this.
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Oddeus: Yup, same here. I can play for 2-3 hours, before it crashes. Crashlog says the page file used up 30-40 gigabyte of hard disc space.
We need to be patient until some modder patches it out, I guess.
That is if they know about it. You are only the second person I've seen that has confirmed this. Someone recently posted in the Steam forums about the GOG version filling up all of the VRAM on their 3060ti and staying like that. Thanks for the reply, hopefully this gets fixed soon.
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baronofdoom.547: snip
Btw, it helps a lot to play in borderless window mode. I have almost no CTDs and can play for ~3 hours before the stuttering begins.
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baronofdoom.547: snip
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Oddeus: Btw, it helps a lot to play in borderless window mode. I have almost no CTDs and can play for ~3 hours before the stuttering begins.
I'll remember that if I run into issues. Thanks.
I have the same issue and I read a post where somebody complained about windows indexing massive data off the hard drive before shutting the game down. HWinfo reports my graphics and main memory maxing out and virtual memory
swelling If I do much travelling. At some point the graphics become jerky and unplayable. I submitted a Trouble report for whatever that's worth.
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RoyOldDude: I have the same issue and I read a post where somebody complained about windows indexing massive data off the hard drive before shutting the game down. HWinfo reports my graphics and main memory maxing out and virtual memory
swelling If I do much travelling. At some point the graphics become jerky and unplayable. I submitted a Trouble report for whatever that's worth.
If you submitted it on gog you could also try sending your crash log ( I don't know if skyrim creates that, but most games do) to bethseda and let them know about it.
I have not noticed this yet, I'm playing through the GOG version for the first time this year.
Yeah, it's happening here too. At first I thought it was a mod. Then I started a new game with a fresh install, no mods. Same behavior. Eventually, after a little bit of exploration and/or fast travelling, virtual memory starts filling up.
So, i have the same Problem. Well, i guess. i played before Version 1.6.659 with so around 128 Mods and never had any Problems at all. I had to remove the Game temporary because i needed some Space on my Harddrive. After a while now i wanted to go back and play it but i noticed, that this Version is gone and i thought i will give the latest one then a try. Without any Mods. At first it worked fine but after a while, i can't exactly say how much time i played before i noticed Stutters, first slightly then more & more until i found that unplayable. So i saved and tried to leave the Game and the Game got completely frozen. And not only this, it has frozen my complete PC that i had to force shutdown it. I tried it 4 times with always the same Result. I was really trying to find a Solution somewhere but can't really find something. What i will do is to contact the GOG Support directly because no matter what, i bought this Game in a fully working State and now it is just another broken Game in my Library and thats not right. I have been also waiting if there maybe is coming an Update what fixes that but nope so lets see, what the GOG Team will say. Nice Greetings
I have partial work around. I say partial because it's not exactly ideal.

Nevertheless, it consists in forcing Skyrim to run in "Vulkan mode". This is done by using the tool that Linux users use to run DirectX games on Linux, DXVK. Extract the "d3d11.dll" and "dxgi.dll" files into Skyrim's directory then run the game. If you are an ENB user you may notice that "d3d11.dll" will clash. It's still possible to use DXVK and ENB. Basically:
- Rename DXVK's "d3d11.dll" to something like "d3d11-vulkan.dll"
- Edit "enblocal.ini" file then, near the top at the "[PROXY]" section change "EnableProxyLibrary=false" to "EnableProxyLibrary=true" and "ProxyLibrary=" to "ProxyLibrary=d3d11-vulkan.dll".

Now, why is this workaround not exactly ideal?
- Well, launching the game, alt tabbing and closing the game will result in all screens momentarily going black. Some might find this very annoying, others will not care at all.
- While I didn't measure framerate, I did find reports that nVIDIA users loose some while ATI users gain some. Again, I didn't measure it so cannot tell if that changed anything on my end (nVIDIA user here).

All that said, there is some information regarding using DXVK under Windows at the Wiki section of the DXVK project on Github.

I did originally add links to the project however GOG didn't allow me to post them, so I'm very sorry for the lack of links here.