I have partial work around. I say partial because it's not exactly ideal.
Nevertheless, it consists in forcing Skyrim to run in "Vulkan mode". This is done by using the tool that Linux users use to run DirectX games on Linux, DXVK. Extract the "d3d11.dll" and "dxgi.dll" files into Skyrim's directory then run the game. If you are an ENB user you may notice that "d3d11.dll" will clash. It's still possible to use DXVK and ENB. Basically:
- Rename DXVK's "d3d11.dll" to something like "d3d11-vulkan.dll"
- Edit "enblocal.ini" file then, near the top at the "[PROXY]" section change "EnableProxyLibrary=false" to "EnableProxyLibrary=true" and "ProxyLibrary=" to "ProxyLibrary=d3d11-vulkan.dll".
Now, why is this workaround not exactly ideal?
- Well, launching the game, alt tabbing and closing the game will result in all screens momentarily going black. Some might find this very annoying, others will not care at all.
- While I didn't measure framerate, I did find reports that nVIDIA users loose some while ATI users gain some. Again, I didn't measure it so cannot tell if that changed anything on my end (nVIDIA user here).
All that said, there is some information regarding using DXVK under Windows at the Wiki section of the DXVK project on Github.
I did originally add links to the project however GOG didn't allow me to post them, so I'm very sorry for the lack of links here.