baronofdoom.547: Is anyone else having a memory leak issue with the GOG version of Skyrim? It's version 1.6.1179. I use mods but I did a fresh, unmodded installation and tested it and it still does it. This doesn't happen with the Steam version of Skyrim, it's version 1.6.1170. I am using an 8GB GTX 1080 and I can quickly fill up my VRAM by fast travelling several times. When it's maxed out, it starts filling up my system RAM, which is 32GB total. The game at one point had roughly 16GB of it filled up. I let Bethesda know and they just said thanks for the feedback. Just curious if anyone else has noticed this.
LoRezJez: The problem appears to be with the 1.6.1179.0.8 SkyrimSE executable file that is in the 0.1.3905696 GOG version - that is the only offline installer available - and is the latest of the two versions that is available through GOG Galaxy.
According to the UESP, the only change that was made for the 1.6.1179 version was to change the version number to differentiate the GOG version from the Steam one.
However, clearly something went wrong and introduced this memory leak.
Because, if you install GOG Galaxy and roll back to the only other available version (0.0.3895161), you will get an exe with the 1.6.1170.0.8 version number. And no memory leak. You can then take a copy of that SkyrimSE.exe file and copy it into an installation using the offline 0.1.3905696 installer, and you will also get the game with no memory leak.
The timestamps on the files that get changed by the update show a few additional changes - one of which is clearly shown by a change to the file size (HearthFires.esm from 3885KB to 3886KB). Since there is no changelog we cannot know what has changed - so we have the choice to use all of the older files that changed between 0.0.3895161 and 0.1.3905696, or just the exe.
The main point is that the exe is where the memory leak is, and replacing it with the older one will fix it.