Posted September 07, 2017
I am sure that all Morrowind players would be aware of how to exploit the Alchemical Breakthrough, whether or not you actually (ab)use it.
Yesterday, as a deliberate experiment I decided to see just how badly Alchemy could be bent, and what is needed for Alchemy to actually break.
First step is the obvious one, gather your ingredients.
Second is to acquire your equipment. For this experiment, on PC, I was using the Secret Master equipment, made available via a mod.
Once I had everything, time to make the potions.
Start stats:
Level 57
Magika 204
Int 68
Luck 100
Alchemy: 100
Fortify Intelligence + Detect Animal potions
Ash Yams
Netch Leather
Bloat
Horker Tusk
Fortify Luck potions
Corkbulb Root
Guar Hide
or
Restore Health + Fortify Luck potions
Corkbulb Root
Corporus Weepings
DO NOT use
Guar Hide
Corporus Weepings
This combo will create Drain Fatigue + Fortify Luck potion.
You'll need ingredients for about 150 of each potion
Make the fort int potions in a batch of 5 and quaff, then make the fort luck in a batch of 5 and quaff.
Repeat these steps until either your Luck or Int stat is displayed in NEGATIVE values. This will be the warning that things are approaching broken point.
Keep repeating, and check the values for your creations.
Eventually, after having made and consumed about 135 of each potion, the created potions will start to break. Effect duration will begin to vanish from the secondary effects.
Keep repeating, and check the values for your creations.
After about another 10 of each potion, you'll notice that ALL effects have no duration.
When that happens, ALL potions created after that will have no duration. As a result, no matter how potent their effects value appears to be, they will have no effect because of no duration.
Finish stats:
Magika 1589592064
Int -901791744
Luck 1474803712
During the latter phases of the experiment both Int and Luck went negative, then back to positive, and Int finished in negative.
edit: fix miss-copied Magika start value
Yesterday, as a deliberate experiment I decided to see just how badly Alchemy could be bent, and what is needed for Alchemy to actually break.
First step is the obvious one, gather your ingredients.
Second is to acquire your equipment. For this experiment, on PC, I was using the Secret Master equipment, made available via a mod.
Once I had everything, time to make the potions.
Start stats:
Level 57
Magika 204
Int 68
Luck 100
Alchemy: 100
Fortify Intelligence + Detect Animal potions
Ash Yams
Netch Leather
Bloat
Horker Tusk
Fortify Luck potions
Corkbulb Root
Guar Hide
or
Restore Health + Fortify Luck potions
Corkbulb Root
Corporus Weepings
DO NOT use
Guar Hide
Corporus Weepings
This combo will create Drain Fatigue + Fortify Luck potion.
You'll need ingredients for about 150 of each potion
Make the fort int potions in a batch of 5 and quaff, then make the fort luck in a batch of 5 and quaff.
Repeat these steps until either your Luck or Int stat is displayed in NEGATIVE values. This will be the warning that things are approaching broken point.
Keep repeating, and check the values for your creations.
Eventually, after having made and consumed about 135 of each potion, the created potions will start to break. Effect duration will begin to vanish from the secondary effects.
Keep repeating, and check the values for your creations.
After about another 10 of each potion, you'll notice that ALL effects have no duration.
When that happens, ALL potions created after that will have no duration. As a result, no matter how potent their effects value appears to be, they will have no effect because of no duration.
Finish stats:
Magika 1589592064
Int -901791744
Luck 1474803712
During the latter phases of the experiment both Int and Luck went negative, then back to positive, and Int finished in negative.
edit: fix miss-copied Magika start value
Post edited September 09, 2017 by JeniSkunk