dtgreene: Alt-F11 (IIRC) says hi; if you use that key combination immedieately after reloading the save (or starting a new game), you will warp to the dungeon entrance. I use this when I play in order to skip the tutorial dungeon.
Not quite. Here's a quote from the patch notes:
ALT-F11 - If you fall into the void, pressing this will take you back
to the previous object you were standing on. This can help you get
out of the void when you fall into it.
[ and ] - If you're in a dungeon, these keys will cycle you through
the various quest locations. Be careful though that you don't beam
into a location that is occupied by a monster. You will
be trapped inside the monster. Also, some locations are high enough
to pop you into the void when you beam to it. This can be useful if
you fall into the void or can't find the quest item you're looking
for.
According to my experience, the dungeon exit is normally not among the "quest locations". Perhaps the starter dungeon is different (I use either a savegame from the starter dungeon exit, or, when I try a new character configuration, I simply run to the exit, it doesn't take more than some 3 minutes, if you know the way :-)).
At any rate, to be able to teleport to important locations of a dungeon is very useful, especially when combined with the recall spell, anchored at the dungeon exit. People may call it cheating, I call it enhancing the fun I have when playing Daggerfall. And every now and then I do explore a full dungeon without using teleportation and recall, simply because I feel like it, and then I do enjoy it, too.