It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
https://www.pcgamer.com/daggerfall-unity-remasters-the-classic-elder-scrolls/

It seems like this is getting closer and closer to the finish line.

Has anyone played this? Any good? Looks good.
Post edited July 29, 2019 by Kelefane
Really look forward to play it. I remember on forums they spoke about alternative dungeon generation system. So most huge 8 module dungeons could be replaced by much simpler 5 module ones.
avatar
Baudault: Really look forward to play it. I remember on forums they spoke about alternative dungeon generation system. So most huge 8 module dungeons could be replaced by much simpler 5 module ones.
The size of the map(s) remain unchanged as far as I know.
A new alpha version (0.10.2 - #94) has been released today.

Unfortunately there still doesn't seem to be a way to get the old UI (with mouse-access to options, play-modes, character screen, etc.) back - an unfortunate design decision in my opinion. Is anyone aware of plans of the developer to re-introduce the old UI (as an option)?
I'm simply an old Daggerfall player, used to the old UI, who doesn't want to change his habits, and wants to play Daggerfall (classic) and Daggerfall Unity in parallel (for example to compare the two versions) without having to use different UI's for the same game. And mainly, I can't enjoy Daggerfall Unity as much as I enjoy Daggerfall Classic when I use the new UI (yes, I can use it, but it's not fun).
Don't tell me the new UI (called "full-screen mode" in classic Daggerfall) is far superior to the old one - this may be true for you, and I wouldn't want you to change your habits, but there are people who feel otherwise, and I've never understood, why the old default UI wasn't even offered as an option.