Posted January 04, 2024
I just tended to leave that door alone and go through the rest of the dungeon, and sprinting at the exit when I got to the last room with another imp in it.
But I agree. It's not the smoothest of start, smacking straight into an enemy you will have trouble defeating unless you're a spellcaster or already well versed in the bestiary.
Backing up and resting up is fine and all, except if I recall, Daggerfall does come with time limits on quests, even the starting one. So spend too long in the starter dungeon and the plot might've already passed you by.
Then again, Morrowind is also quite guilty of "Swing/miss Swing/miss Swing/miss Swing/miss". I slid hard off that game when it initially released, instead hopping onto Arx Fatalis for a less static feeling world and combat where it felt my actions might contribute to the outcome.
But I agree. It's not the smoothest of start, smacking straight into an enemy you will have trouble defeating unless you're a spellcaster or already well versed in the bestiary.
Backing up and resting up is fine and all, except if I recall, Daggerfall does come with time limits on quests, even the starting one. So spend too long in the starter dungeon and the plot might've already passed you by.
Then again, Morrowind is also quite guilty of "Swing/miss Swing/miss Swing/miss Swing/miss". I slid hard off that game when it initially released, instead hopping onto Arx Fatalis for a less static feeling world and combat where it felt my actions might contribute to the outcome.