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First of all, I would like to thank the developers of DFU to bring back the classic UI, and thus to resolve the biggest issue I had with DFU until now!

With that said, I noticed two issues, where the new interface doesn't seem to work exactly like classic Daggerfall. As it's possible that I simply don't understand the new interface well enough, I describe the issues in the form of questions (perhaps someone more familiar with DFU can answer them):
- Is there a way to make the classic cursor (not cross-hair) default?
- Can I get the 4 direction keys to work exactly like they do in classic Daggerfall?
To explain the second question: I'm used to the classic method to move and use the interface on the bottom of the screen: Move with the direction keys, and use the mouse to click on the bottom icons. This works now, except that the left / right keys are bound to move left / right instead of to turn left / right. When I change the key assignments in the way I want them to work, the left / right keys become inactive (but they work correctly in the other mode, the one with the crosshair cursor). Is there a way to get the left / right keys to do what I want in both modes?
Meanwhile Beta 0.11.0 was released, but the problem with turning left / right with the classic UI is still there. It's fine when the classic UI is de-activated, but I'd like to be able to turn left and right when I press ENTER (cursor activation key), which is possible in the original Daggerfall. The key configuration screen shows that turn left / right are assigned to the A and D keys, but it doesn't work when I press ENTER. I can change the assignments to other keys, but turning left / right still doesn't work. After pressing ENTER again, turning left / right works, but then I can't use the classic UI.
Post edited December 24, 2020 by Greywolf1
Beta 0.11.4: no change.

Turn Left / Right via keyboard doesn't seem to work at all, no matter how I assign the keys. Bug or feature?
Whatever, Daggerfall Unity currently can't be played like the original.