Greywolf1: Daggerfall Unity is fine, as long as you don't expect to be able to use the normal Daggerfall user interface (HUD, moving, attacking, ...). The DFU guys seem to think the new "modern" interface is better (or there's a bug in DFU, or providing the classic one is simply not high on their priority list), but players who know and like the old one should be warned.
I play both classic and Unity Daggerfall, and some DFU mods are really great, but using the new DFU interface always feels clumsy for me (possibly because I'm so used to the classic UI). And the often quoted Daggerfall bugs seem to avoid me, except and rarely the void bug, which I can handle (I'm aware that spells and other mechanics not always work as they should, but I have no problem living with them or avoiding them).
Well, to be honest, the classic UI that covers the bottom of the screen is pretty much objectively inferior due to the fact that it takes up a third of the screen and requires you to click the buttons, as opposed to the more minimalist modern UI that lets you see the game world mostly unobstructed.
Preferences are fine, especially if you grew up on the original UI, but there comes a point where nostalgia has to be separated from objectivity, at least when reviewing a product for a newcomer. Daggerfall itself can be praised because of how it's one of the deepest RPGs ever made but its original UI is, for all intents and purposes, a very rough UI that only really will appeal to people who grew up on it (or people who grew up on old school RPGs that had similar UIs).
That said, I am somewhat surprised there isn't a mod for DFU that adds the old UI back in. Given the sheer amount of freedom DFU offers the game and the modding community, it does feel strange that they haven't at least tried to make such a UI.