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Hello all,
I am a longtime vet of Daggerfall, I had access to 3 different discs back in the 90s and in true Daggerfall fashion all of them partially worked and had different aspects of the game that were broken. So while i could make godlike characters I never was able to beat it.
Well, recently I got the got version, and for starters this version is WAY more stable than the older versions I have on CD. This is great, I also found some features were addded that were not there before, like Endurance tooltip now actually has the text for bonus hp, which was not there on my version, and it now works. Certain skills and abilities work a little differently, more like they arent partially broken, so there has been a bit of a relearning curve which has been fun, and that leads me to my question.
For the specifics of levelling I have seen several posts like this: http://www.gamesas.com/question-about-daggerfall-t168699.html
The first reply mentions top 2 majors and top 1 minor skill. 2 questions there:
1). Is this accurate
2). If it is true, once you have 1 minor skill capped, does that mean minors will no longer help you level sam with the one remaining major that is not capped?

Any clarification on this?

Thanks all!
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Necro55: Hello all,
I am a longtime vet of Daggerfall, I had access to 3 different discs back in the 90s and in true Daggerfall fashion all of them partially worked and had different aspects of the game that were broken. So while i could make godlike characters I never was able to beat it.
Well, recently I got the got version, and for starters this version is WAY more stable than the older versions I have on CD. This is great, I also found some features were addded that were not there before, like Endurance tooltip now actually has the text for bonus hp, which was not there on my version, and it now works. Certain skills and abilities work a little differently, more like they arent partially broken, so there has been a bit of a relearning curve which has been fun, and that leads me to my question.
For the specifics of levelling I have seen several posts like this: http://www.gamesas.com/question-about-daggerfall-t168699.html
The first reply mentions top 2 majors and top 1 minor skill. 2 questions there:
1). Is this accurate
2). If it is true, once you have 1 minor skill capped, does that mean minors will no longer help you level sam with the one remaining major that is not capped?

Any clarification on this?

Thanks all!
I believe the answer to both your qurestions is "yes".

Note that this has one strange consequence: Your highest minor skill is more important than your lowest major skill. Yes, TES leveling systems don't always make sense (Arena and Skyrim probably have the most sensible leveling systems in the series).
Thanks for the heads up on that, even though it is not what i wanted to hear.
I wonder if i can leapfrog skills in front of the other to get more levelling mileage. Cant help it the gf says i have OCD and min/maxing is second nature to me.
At least the game is stable, it used to be far from it.

Just cant wrap my brain around lowest major skill not counting towards levelling up, and only 1 minor skill, seems absurd to me.

If there is any other helpful info that falls under the wtf umbrella that no sane person would assume, please let me know.
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Necro55: If there is any other helpful info that falls under the wtf umbrella that no sane person would assume, please let me know.
For this game, there definitely is.

For example:

A spell that heals 30 hit points per level per round is a lot cheaper than a spell than heals 30 per level or a spell that heals 30 per round. (In fact, it's cheap enough that simply making such a spell could be considered an exploit.)

The class advantage "Spell Absorption" does not let you absorb enemy spells, at least not those of comparable level. It *does*, however, reliably allow you to absorb your *own* spells, which can be easily abused (make an "area at range" spell, and if you are caught in the area, you will get your SP back). Note that other methods of getting Spell Absorption (like spells or magic items) behave in a more sensible manner.

The class disadvantage "Unable to Regen Spell Points" has a side effect; when you talk to the person at the Mage's Guild, your Spell Points will be refilled. (I still don't recommend this disadvantage, but it does have this side effect.) As a bonus, the person will call you a Sorcerer, even if you are playing a custom class.

You might want to have a slowfall effect handy as well as a levitate effect. Levitate won't prevent you from taking falling damage if you are already falling when you cast it, and sometimes you will fall through the floor. (In the final version of the game, Alt-F11 will return you to land if this happens, but I believe you will still take falling damage.)

If there are guards coming after you, taking any damage will put you under arrest. This means that if you climb the city walls, jump off them, and take falling damage, you will be placed under arrest. Similarly, taking damage because you use (or are wearing) a magical item with the associated drawback will also place you under arrest.

If you own a house, sleeping on the patio is illegal. If you are playing the unpatched version (not recommended), sleeping inside your own home is also illegal. (Good thing that a patch fixed it so you can at least sleep inside your own home without guards attacking you.)

If you enchant a weapon with a "Cast when Strikes" effect, and you are fighting enemies that use bows, their arrows will have the effect you added to your weapon. For example, if you put one of the two Disintegrate spells on your weapon, then enemy archers have a chance of killing you instantly. (I remember dying as a result of this.)

There's an artifact that increases your strength (possibly above the normal limit) when you hit enemies. This, in turn, will increase the damage that enemies deal to you.

If you are in the wilderness, change your transportation mode to "Ship", then change it back, either the game will crash or you get to see the wilderness with more height variation than usual. (You can fix this by fast travelling back to town, but it will take a lot of in-game time, as you are travelling from the north west corner of the map.)

Anyway, in conclusion, this game is *very* buggy. When playing buggy games like this, I highly recommend saving early, often, and in multiple slots. The patches the game received fixed some of the bugs, but there are still some that remain.
A bunch of those I already knew, but not all, thanks for the heads up.
Daggerfall is the game that made me learn to save a LOT, some say it kills immersion and challenge but after falling out of a map tp your death after 4 hours of dungeon creeping, you learn it ks worth it.

The house reference reminds me of a question, is there any way to pick your house purchase based on location?
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Necro55: ... after falling out of a map tp your death ...
Try Alt-F11 while you are falling or stuck in the "Void".
It's described in the Patched.txt file in your Daggerfall folder.