Posted January 26, 2020
I've completed Arena and I'm going to take a bit of a break from ES for now to avoid RPG burnout, but I'm going to start a Daggerfall playthrough at some point. Since the last time I asked about character creation here my character ended up pretty much exactly what I wanted, I'm hoping for the same again for my custom magic character! :D
So, here goes.
1) Which skills are NOT worth it?
So far, my plan (which I briefly tried out) was this
Primary
Destruction
Long blade/Axe/Blunt weapon (see below)
and something else, maybe Running
Major
Restoration
Mysticism
Thaumaturgy
Minor
Alteration
Mercantile
Streetwise
Etiquette
Jumping
Climbing (?)
I've read that Restoration isn't worth putting into a Primary slot because the really high-level healing and regen spells are expensive and overkill. I put Running as a Primary to help me get around the world faster, but would I be better off putting another magic school or something else into Primary? Also, Climbing seems kind of finnicky and useless. Since I'm a mage, can't I just... levitate or something?
2) I want to play a custom magic character with one functional weapon to help me start. Not really a "battlemage", I'll severely limit my armor and shield choices, more like a Mage with a melee weapon. From an RP standpoint, I really, REALLY want to use an axe or a staff. But those skills' governing attribute is Strength. I have to min STR to max INT/WIL and AGI so I can dish out magical death and not get hit. Does STR just affect the damage of axes/staves or does it affect to hit as well? In other words, will I be swinging at air with an AGI of 80 since STR governs Blunt weapon/Axe? I tried Long blade with 80 AGI and it seemed to work quite alright, but like I said, I'd love to play Axe or Staff.
Side-question: how far can I drop STR and still be... serviceable in melee combat? I went as low as 35 and I managed to do OK.
3) One of my favourite things to do in RPGs in general is talking my way out of conflict and one of my favourite things to do in Arena was haggling. So naturally, I'd take the personality skills (Etiquette/Streetwise) and Mercantile as minor skills. But it seems to me it would take forEVER to get it to a functional level. Are these worth training at all? I've read somewhere that Daggerfall merchants are cheapskates and that it's better not to waste time.
Another thing that bugs me is that the governing attribute for all of these is Personality. I've read that Personality is more or less useless and you can play the game with a Personality as low as 30 and get normal responses from NPCs, so a lot of people min it in favor of maxing other stuff. Should I do that or should I try and keep Personality at least around 50?
Thank you for reading this wall of text, I appreciate any and all comments!
So, here goes.
1) Which skills are NOT worth it?
So far, my plan (which I briefly tried out) was this
Primary
Destruction
Long blade/Axe/Blunt weapon (see below)
and something else, maybe Running
Major
Restoration
Mysticism
Thaumaturgy
Minor
Alteration
Mercantile
Streetwise
Etiquette
Jumping
Climbing (?)
I've read that Restoration isn't worth putting into a Primary slot because the really high-level healing and regen spells are expensive and overkill. I put Running as a Primary to help me get around the world faster, but would I be better off putting another magic school or something else into Primary? Also, Climbing seems kind of finnicky and useless. Since I'm a mage, can't I just... levitate or something?
2) I want to play a custom magic character with one functional weapon to help me start. Not really a "battlemage", I'll severely limit my armor and shield choices, more like a Mage with a melee weapon. From an RP standpoint, I really, REALLY want to use an axe or a staff. But those skills' governing attribute is Strength. I have to min STR to max INT/WIL and AGI so I can dish out magical death and not get hit. Does STR just affect the damage of axes/staves or does it affect to hit as well? In other words, will I be swinging at air with an AGI of 80 since STR governs Blunt weapon/Axe? I tried Long blade with 80 AGI and it seemed to work quite alright, but like I said, I'd love to play Axe or Staff.
Side-question: how far can I drop STR and still be... serviceable in melee combat? I went as low as 35 and I managed to do OK.
3) One of my favourite things to do in RPGs in general is talking my way out of conflict and one of my favourite things to do in Arena was haggling. So naturally, I'd take the personality skills (Etiquette/Streetwise) and Mercantile as minor skills. But it seems to me it would take forEVER to get it to a functional level. Are these worth training at all? I've read somewhere that Daggerfall merchants are cheapskates and that it's better not to waste time.
Another thing that bugs me is that the governing attribute for all of these is Personality. I've read that Personality is more or less useless and you can play the game with a Personality as low as 30 and get normal responses from NPCs, so a lot of people min it in favor of maxing other stuff. Should I do that or should I try and keep Personality at least around 50?
Thank you for reading this wall of text, I appreciate any and all comments!
Post edited January 26, 2020 by _ess_