Posted November 25, 2017
So I started Daggerfall again and decided to read up on all the options first and made this super char
critical weakness: paralysis (-14) (negated by picking high elf)
inability to regenerate spell points (-14)
Forbidden material: steel (-10)
Forbidden material: elven (-9)
Forbidden material: dwarven (-7)
Forbidden material: mithril (-6)
total -56 (darkness powered magic is also a good option at -10)
spell absorption:darkness (10) (you don't really need it in daylight as almost all combat happens in dungeons)
increased magery 3.0x (10)
max HP +1 (22x) (22)
total 42 (you'll probably need to spend a few more points to get the slider out of the red. athleticism isn't a bad choice)
Not having access to those materials means you'll mostly be limited to iron until to reach level 10 or so. Make sure to get the ebony dagger at the start. Make sure to get your luck to 100 asap to get access to high-end materials earlier. With luck 100 I saw the occasional piece of deadric gear in the shops at level 10
Running is ridiculously easy to level up so if you just want to level up as fast as you can, it's not a bad choice as primary skill. It's rather useless though
Forget about the language skills (orcish, impish, etc.); they're useless
There's not much reason to pick more than one melee combat skill.
In my install, speaking to a member in the mage guild and selecting their action (identify, buy magic items, etc.) will make them fill your mana pool. (Very useful when practicing your magic skills.)
critical weakness: paralysis (-14) (negated by picking high elf)
inability to regenerate spell points (-14)
Forbidden material: steel (-10)
Forbidden material: elven (-9)
Forbidden material: dwarven (-7)
Forbidden material: mithril (-6)
total -56 (darkness powered magic is also a good option at -10)
spell absorption:darkness (10) (you don't really need it in daylight as almost all combat happens in dungeons)
increased magery 3.0x (10)
max HP +1 (22x) (22)
total 42 (you'll probably need to spend a few more points to get the slider out of the red. athleticism isn't a bad choice)
Not having access to those materials means you'll mostly be limited to iron until to reach level 10 or so. Make sure to get the ebony dagger at the start. Make sure to get your luck to 100 asap to get access to high-end materials earlier. With luck 100 I saw the occasional piece of deadric gear in the shops at level 10
Running is ridiculously easy to level up so if you just want to level up as fast as you can, it's not a bad choice as primary skill. It's rather useless though
Forget about the language skills (orcish, impish, etc.); they're useless
There's not much reason to pick more than one melee combat skill.
In my install, speaking to a member in the mage guild and selecting their action (identify, buy magic items, etc.) will make them fill your mana pool. (Very useful when practicing your magic skills.)