Posted March 10, 2017
Situation: Level 4 Knight, 91 HP. Willpower low enough for a -2 save penalty (IIRC). A Crystal of Fireball is used, hitting my character, and killing her instantly.
The problem is that Fireball only does 1-1 + 4-12/level damage, so it should only do 49 damage maximum at level 4. So, how did it kill my Knight? Do items use fixed levels instead of scaling with the user's level?
One other test went like this:
After Fireball, my character has 17 HP left (so Fireball did 72 damage). I drank a Potion of Healing and it took me back up to 89 HP, giving me 72 points of recovery.
Problem: Heal only heals 1-15 + 1-5/level, so at level 4, it should heal a maximum of 35, but somehow it healed more than double that?
Clearly, the game isn't working as I am expecting it to.
By the way, I suspect that a Crystal of Force Wall may give more HP than a Mark of Force Wall. I think it may be time to do some more intensive checking of the game mechanics.
The problem is that Fireball only does 1-1 + 4-12/level damage, so it should only do 49 damage maximum at level 4. So, how did it kill my Knight? Do items use fixed levels instead of scaling with the user's level?
One other test went like this:
After Fireball, my character has 17 HP left (so Fireball did 72 damage). I drank a Potion of Healing and it took me back up to 89 HP, giving me 72 points of recovery.
Problem: Heal only heals 1-15 + 1-5/level, so at level 4, it should heal a maximum of 35, but somehow it healed more than double that?
Clearly, the game isn't working as I am expecting it to.
By the way, I suspect that a Crystal of Force Wall may give more HP than a Mark of Force Wall. I think it may be time to do some more intensive checking of the game mechanics.