Posted June 11, 2021
Balancing:
Multiple balance modifications to nightmare difficulty
Performances:
Fixed some popping issues on NPCs
Fixed a bug with the framerate limiter where it was not working properly, the game will now start with a 60 FPS limiter (that can be uncapped increased or decreased)
Polish and improvements:
Improved Daryon model and rigging to reduce his hands sizes and improve his hands shape
Fixed a blendshipe issue on Daryon that was exaggerating some wrinkles and creating lighting issues sometimes on his face
Improved some battle camera reaction in edge cases
Made the skip delay for victory ui smaller so the end of combat ui can be skipped more quickly
Added weapons to multiple NPCs
Polished multiple sidequests and events
Improved some characters clothes
Added the possibility to skip special attacks
Added animations to multiple NPCs overworld
Added an option to select button prompt type for controllers (Xbox / Playstation) instead of the auto mode
Added prompt confirmation when trying to change difficulty to prevent unintended difficulty change that would invalidate the achievement
Bugfixes:
Fixed a rare softlock case on Oboros backstab tutorial
Fix Rejuvenescence spell not healing
Fix Stone Flesh FX not displayed
Savepoints are now visible on minimap
Dodilus hunt boss now respawn over time after being defeated
Fixed multiple collision issues
Fixed a bug that was causing blurriness in depth of field when using FXAA or disabled AA
Fixed a bug that was causing artifacts with the inel road (overlaped with everything) when using FXAA or disabled AA
Fixed FOV slider not working when using FXAA or disabled AA
Fixed save slot listing not displaying correctly some portraits
Fixed multiple UI superposition cases
Fixed Dododilus not attacking after a few turns
Fixed a bug with the battle camera when it had a weird static plan at the beginning in scripted battles
Fixed some combat camera collisions edge case, it no longer takes a wide angle to avoid collisions with walls
Fixed a bug on shopkeepers where the money sum was not bound checked properly and was able to make the amount of money negative in some rare case
Minor localization cleanups
Multiple environment fixes and improvements (objects not reachable, collisions, pathing)
Multiple balance modifications to nightmare difficulty
Performances:
Fixed some popping issues on NPCs
Fixed a bug with the framerate limiter where it was not working properly, the game will now start with a 60 FPS limiter (that can be uncapped increased or decreased)
Polish and improvements:
Improved Daryon model and rigging to reduce his hands sizes and improve his hands shape
Fixed a blendshipe issue on Daryon that was exaggerating some wrinkles and creating lighting issues sometimes on his face
Improved some battle camera reaction in edge cases
Made the skip delay for victory ui smaller so the end of combat ui can be skipped more quickly
Added weapons to multiple NPCs
Polished multiple sidequests and events
Improved some characters clothes
Added the possibility to skip special attacks
Added animations to multiple NPCs overworld
Added an option to select button prompt type for controllers (Xbox / Playstation) instead of the auto mode
Added prompt confirmation when trying to change difficulty to prevent unintended difficulty change that would invalidate the achievement
Bugfixes:
Fixed a rare softlock case on Oboros backstab tutorial
Fix Rejuvenescence spell not healing
Fix Stone Flesh FX not displayed
Savepoints are now visible on minimap
Dodilus hunt boss now respawn over time after being defeated
Fixed multiple collision issues
Fixed a bug that was causing blurriness in depth of field when using FXAA or disabled AA
Fixed a bug that was causing artifacts with the inel road (overlaped with everything) when using FXAA or disabled AA
Fixed FOV slider not working when using FXAA or disabled AA
Fixed save slot listing not displaying correctly some portraits
Fixed multiple UI superposition cases
Fixed Dododilus not attacking after a few turns
Fixed a bug with the battle camera when it had a weird static plan at the beginning in scripted battles
Fixed some combat camera collisions edge case, it no longer takes a wide angle to avoid collisions with walls
Fixed a bug on shopkeepers where the money sum was not bound checked properly and was able to make the amount of money negative in some rare case
Minor localization cleanups
Multiple environment fixes and improvements (objects not reachable, collisions, pathing)