# JMB: First part of some old changelogs from:
# *
http://pixelnicks.net/eagleisland/changelog/
# for "Eagle Island" (the original Rogue-like game; giving the story)
# which is now part of the big update "Eagle Island Twist"
# with a platformer as a second part of this 'new' game ;)
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1.0.7.0 Launch Version
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1.0.7.8 New Features
-NA-
Bug Fixes
o Some enemy projectiles would remain after leaving and reentering a room
o Auto aim would target hidden Ozzards (ghost like monsters)
o Auto aim would focus on underground Moletrio
o Aiming guide was positioned incorrect on minecarts
o The screen reader settings title read "Visuals" instead of "Screen Reader"
o Quill could use special jump moves while in a minecart or snowboarding
o Rogue and Hot Shot achievements didn’t activate if the game had exited and reopened
o Player could stand in a safe spot during Amphidra battle
o Hovader's monster log entry was the wrong colour
o Quill’s animations could break during snowboarding
o With the Gamble runestone, hearts could still drop from a combo
o UI heart could get "stuck" flashing white when paused
o Bold font missing copyright character, offset all Japanese and Russian glyphs
o Dialogue box newlines could fail when coloured text is displayed
o Scorpion Skills icon showed :25 instead of :15
Adjustments
o Koji recovers more quickly after missing a monster on minecarts
o Potam (green crab) are less aggressive
o Opening the feather ring now pauses minecarts
o Toucan Trader added before Gemshine Mines minecart
o Snacker (and similar enemies) hitbox made more generous
o No chests are hidden underwater early in the game
o Double stacked enemies won't appear in minecarts unless you have Magira's Feather
o Enemies spawn in easier to hit locations during minecarts
o Damage ranking is more lenient with bosses
o Floor height in Furnace and Smuggleway Tarancura battles
o Low health beep muted in cutscenes
o Rebalance time to kill enemies in large rooms for ranking
o Rebalance average combo when rooms only have 1 or 2 enemies for ranking
o Taking damage now ends a combo
o Nabber Grabber excludes pickups lost off cliff edges
o Reduced difficulty of Level 4 Scaleback
o Balance versions of Tarancura Miseros
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1.0.7.9 New Features
-NA-
Bug Fixes
o Auto aim would target hidden Ferrettack
o GOG Galaxy connection causes crash if offline
Adjustments
o Invincibility and Horn of Plenty no longer spawn in dead ends
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1.0.8.3 New Features
o New Lite difficulty setting
o Store unwanted runestones in the backpack
o Lucky Chance to place bonus runestones in the backpack on game over,
depending on how many monsters were defeated
o Create loadout of runestones from the backpack on new run
o Gameplay Tweak: 360 degree aiming
o Gameplay Tweak: Permanent runestones
Bug Fixes
o Numbers on doors displayed incorrectly in Japanese
o Spamming change feather while performing double jumps could soft lock Quill
o Urchidna could hide behind large coral
o Keys could sink to the bottom of water before Quill can swim
o Toucan Trader shop items weren't consistent on seeded levels
o Venom and Potam projectiles sometimes stop bouncing
o Lantern chains could break apart and shake
o Icora's Wrath could last forever when using Icora Lock
o Soft lock in Armaura battles when attacking from below the camera's bottom edge
o Graphical error in gold Rattit's tail
o Oliver's hit sprite was facing the wrong way when facing right
o The shop button hint text did not update after buying an item
o Mushroom monsters' gas cloud hitboxes did not match their animation
o Ancient Coin slot was shown, but empty, after completing The Lair
o Toucan Traders could spawn over lava
o Burrophs and Moletrios could spawn below bridges
o Big chest rooms in Falcon's Furnace could have too little safe ground
o Linux/Mac: GIF and screenshot features would crash the game
o Switch: Could not scroll down text boxes
o PC: Rare crash when saving game
o PC: Twitter connection could crash
o PC: F4 key was mapped to hide the UI
o GOG: Achievements didn't work when offline
Adjustments
o Enhanced throw angles when using the thumbstick
o Reduced cost of Piercing runestone
o Number on timer doors is now displayed like a time (0:00) instead of a number (0)
o Nagaka no longer stunned by lightning
o Better gamepad deadzones
o Revamped difficulty screen
o Option to change difficulty on Game Over (story mode)
o Option to change difficult on Win (story mode)
o Quill can now run while up or down is being held
o Fire Trail runestone replaced with Ember runestone
o Volcanic Bomb runestone no longer sets the ground alight
o Mushboom runestone explosions no longer hurt Quill
o Can now launch Koji while in a ledge grab
o Can now hit Burroph's tail while it is retreating
o New Game Plus button now has a description
o Time locked doors in Fireside Forest and High Tide Trouble are more forgiving
o Overworld map now shows secret levels and ancient coins
o Increase amount of items given for Offering runestone
o Iframes added after Blast Off and Stratosphere
o Quill's horizontal attack animation speed adjusted
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1.0.8.4 New Features
-NA-
Bug Fixes
o Back button prompt wouldn't render on save selection when Sharp rendering is turned on
o Treasure rooms could spawn off snowboard sections
o Icora's Wrath could get huge combos on Mantikittens
o Bonus runestones wheel could appear if GIFs are saved at a certain time during game over
Adjustments
o Quill is locked in place when repeatedly attacking diagonally, instead of shuffling forwards
o Achievements now allowed with Gameplay Tweaks turned on
o Forest Fire doesn't begin in the loading room
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1.0.8.5 [Switch]
New Features
-NA-
Bug Fixes
o Explosions caused double damage to Amphidra & Avabrazam
o Some tooltips rendered off screen in certain languages
o PC: The link to Twitter was broken (for posting GIFs)
Adjustments
o Game over screen revamped
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1.0.8.6 New Features
o Beep on end of combo setting
o Show combo time clock setting
o Show launch time clock setting
Bug Fixes
o Game Over runestones soft locked when spinning over an hour
o Speedrun paused reason overlapped the timer in Japanese
o Lite mode Manaroc dropped every 2 monsters not 2x combos
o Only 2 locked doors would spawn in Labyrinthine Shrine
o Warp Spark + Stinger runestones could crash the game when launching Koji down when standing on the ground
o Off screen monster markers could spawn in the centre of the screen
Adjustments
o Forest fires given a delayed start on Casual difficulty
o Combo spheres on second Armaura battle do not timeout on Casual difficulty
o Helper step added to the Misty Marsh entry puzzle on Casual
o Frost runestones now stack
o Removed awkward slope from the overworld Ice crystal challenge above Gemshine Mines
o The low health beep sound no longer plays during the sequence after the final battle
o Size of UI elements in Visual Accessibility