Posted July 03, 2016
Here's an example of script taken out of unit_upg.cfg:
[*] : struct.begin
UpgradeID = 51
Hint = Recuperation +1
OnlyOnce = 0
Upgrades : struct.begin
[*] : struct.begin
AbilityID = 21
Quantity = 1
struct.end
struct.end
struct.end
Some upgrades have =1 as entry for OnlyOnce, I've been testing both states in order to find out what their ingame meaning is but it doesn't seem to have any effect.
Does anyone know what exactly this tagline should cause?
[*] : struct.begin
UpgradeID = 51
Hint = Recuperation +1
OnlyOnce = 0
Upgrades : struct.begin
[*] : struct.begin
AbilityID = 21
Quantity = 1
struct.end
struct.end
struct.end
Some upgrades have =1 as entry for OnlyOnce, I've been testing both states in order to find out what their ingame meaning is but it doesn't seem to have any effect.
Does anyone know what exactly this tagline should cause?