Posted April 08, 2023
Depending on the graphics settings, the game becomes a slideshow, on a rig I built this year.
The weird part: Neither CPU nor GPU load is particularly high (as you would expect from 2023 hardware running a 2013 game): GPU load is around 20% and even single-core CPU load doesn't go above 70%. (this is on a core i3 13100f and an intel a770. Yes, I know, lol intel arc, but still massively overpowered vs. 2013 cards)
And yet, it is definitely a problem with the graphics performance, as the FPS go up a LOT if I lower the details. So what's going on here? Where's the bottleneck, and is there anything I can do about it?
Do any other Arc users have the same issue - i.e. should I blame it on Arc driver issues (even though DX 9 performance seems fine across the board now)?
The weird part: Neither CPU nor GPU load is particularly high (as you would expect from 2023 hardware running a 2013 game): GPU load is around 20% and even single-core CPU load doesn't go above 70%. (this is on a core i3 13100f and an intel a770. Yes, I know, lol intel arc, but still massively overpowered vs. 2013 cards)
And yet, it is definitely a problem with the graphics performance, as the FPS go up a LOT if I lower the details. So what's going on here? Where's the bottleneck, and is there anything I can do about it?
Do any other Arc users have the same issue - i.e. should I blame it on Arc driver issues (even though DX 9 performance seems fine across the board now)?
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