amccour: I've yet to conquer a shard. Totally loving the game though. LOSING IS FUN.
[...]
I want to note though that I think the tutorial gives a very false impression of the game.
Interestingly the tutorial gives you a completely wrong feeling because you aren't supposed to know you are the Astral Entity you truly are. That's wicked, but fun on a general gameplay level. On the other hand the tutorial has so little resources and enemies that your hero can hardly grow into something big.
If I may give you a hint. You want to explore all the close terrorities next to your stronghold with a strong enough hero and room in his army (or rather expendable, dismissable rookies in his Army) Maybe you find Gargoyles or Faeries or other obnoxious critters willing to join to you. As I mentioned before, once I tamed unicorns in athe forest the game became "rather" easy.
Additionally a fully explored country gives a little gold bonus every turn as well.
amccour: [...]
Man, I was noticing the parallels between this and X-Com in terms of gameplay. In particular, the way that research works in both games can be thought of as totally salvage driven.
Excatly my thoughts.
And there are much more similarities.
While the base building in XCOM is similiar to the stronghold in Eador it is also similar to the Astral Plane choices in Eador.
While in XCom you send satellites to get the bonuses of that country, in Eador you conquer the shards for the given bonus.
More Shards/Countries - more global income.