Posted September 19, 2013
My first large shard,
containing the Key N°5 (the third I think) in the Khorian bogs.
Three Masters and one native indigenous lord are cramped up that shard.
After not even a dozen of turns, I barely managed to poke at the second province ring, Oinor shows up already.
The other masters were very close as well.
The whole expedition to retrieve the key would have gone awry...
But on the forest province next to my citadel, plainly visible for my level 3 Commander stands a lonely beautiful
fairy tree
So while all the other masters were busy building their favorite tier I brigands and bowmen I was able to recruit faeries and even two tier 2 dryads.
Oinor didn't stand a chance. The other master were overun too, none of them had even one tier 2 unit, my army of fae-folk just walzt in and destroyed their citadel. By turn fifty I killed all masters and was overrunning the defenses of the locals only to stop in order to liberate the key from the Khorian bogs.
If I didn't had the commander or the fairy tree this would have been a very difficult and challenging shard, probably impossible with my skill level of play, but one little site in the province and some commander with the right unit slots just made the day.
Never going to play anything else but a commander as first hero...
containing the Key N°5 (the third I think) in the Khorian bogs.
Three Masters and one native indigenous lord are cramped up that shard.
After not even a dozen of turns, I barely managed to poke at the second province ring, Oinor shows up already.
The other masters were very close as well.
The whole expedition to retrieve the key would have gone awry...
But on the forest province next to my citadel, plainly visible for my level 3 Commander stands a lonely beautiful
fairy tree
So while all the other masters were busy building their favorite tier I brigands and bowmen I was able to recruit faeries and even two tier 2 dryads.
Oinor didn't stand a chance. The other master were overun too, none of them had even one tier 2 unit, my army of fae-folk just walzt in and destroyed their citadel. By turn fifty I killed all masters and was overrunning the defenses of the locals only to stop in order to liberate the key from the Khorian bogs.
If I didn't had the commander or the fairy tree this would have been a very difficult and challenging shard, probably impossible with my skill level of play, but one little site in the province and some commander with the right unit slots just made the day.
Never going to play anything else but a commander as first hero...
Post edited September 19, 2013 by Khadgar42