Posted September 02, 2013
SCG IV The Black Moon Tribe
We are the last homeless members of the Dark Moon Tribe...we where expulsed from our Homeland because we refuses to bow before their "God of light"..to gave up our proud Worship of the God of War&Death...we spitted at the feet of his dammed messenger...but...then he sends some Flamming Bird to punish us...our Weapons...our armor..melting away within secounds...and then came their Avatars...a eagleyed archer and a mercyless Warrior swinging a great twohanded Hammer...
After a long odyssey a few clans gathered here...we will rest,gather strenght and convoke the Tribe...gather a new Horde...and prepare our revenge
Basic Rules as Always
"Special Rules"
1.Again up to 15 Turn per "Rule"
2.Only Tribal,Dark Magic&Monster Units
3. Events: you can leave events, which insignificantly change situation. Example: pilgrims gave useless artifact, bless them, sell. You can skip changes in gold/crystals amount if it less than 10% of total amount. (example - you have more than 250 crystals, you can skip all "hire healers" events)
Roleplay is welcomed.
Map:https://www.dropbox.com/s/ng4t6wiju398k9h/BlackMoonmap.zip
Save: https://www.dropbox.com/s/hgpzi0lmyq69u76/Black%20Moon%20Tribe-Turn%2014.zip
Turn 1
-Deanethar elected to become our new Warchief(hired Commander)
-Inn build at Demese
-Until our Warriors gathered we take a look at the Land(explored)...we found a Ruins full of Orks/Goblins(5)..to much for now..we're only scouting ;)
Turn 2
-our frist Warrior arrived/Barbarian Camp build)
-We subdued some villages to pay us tribute(Goat Medow conquered), most where wounded but we loosed no one
-The people of Goat MEdow learned fast and burned a lightcrawler coming along(burned an Elf)
Turn 3
-Libary build
-Our Warband returned home
-the wounded taked a rest and are replaced by fresh warriors
-subdued Mantis Meadows, our Warchief learned more about offensive tactics, again..some where wounded but we lost no one
Turn 4
-Our Warband returned home
Turn 5
-Altar build
-Our Warband returned home
Turn 6
-The newly wounded are replaced by the freshly cured ;)
-subdued Potane, no looses
Turn 7
Our Warparty returned home to replace the wounded
Turn 8
-Meet others Clans, they had elected a Warchief too...we proved to have the stronger one
they accepted him as Ard Ri(Highchief) and their Warchief parted their widsom with him (Lev. 2 Offensiv III)
(Honeybee Meadow Conquered)
Turn 9
Our Warparty returned home to replace the wounded
Turn 10
-We build a mighty Crystal Pillar to honour our Ancestors and get Quests from them
-subdued Rainbow Valley
Turn 11
Our Warparty returned home to replace the wounded
Turn 12
-Asked our Ancestor for their advice and needs, they orderd us to kill 10 Skelis
-Leaded some Undead to their final Rest, +140 Gold&Cuirass
Turn 13
-We build a forge and crafted some Items for our Warchief
-Killed a band of Orks/Goblins +63 Gold +Scroll Walking Dead
Turn 14
-Granary build
-killed a band of Orks/Goblins +60 Gold
-Warchief learned some of the defensie tactics the sturdy Orks used (Lev. 3 Defensive I)
We are the last homeless members of the Dark Moon Tribe...we where expulsed from our Homeland because we refuses to bow before their "God of light"..to gave up our proud Worship of the God of War&Death...we spitted at the feet of his dammed messenger...but...then he sends some Flamming Bird to punish us...our Weapons...our armor..melting away within secounds...and then came their Avatars...a eagleyed archer and a mercyless Warrior swinging a great twohanded Hammer...
After a long odyssey a few clans gathered here...we will rest,gather strenght and convoke the Tribe...gather a new Horde...and prepare our revenge
Basic Rules as Always
"Special Rules"
1.Again up to 15 Turn per "Rule"
2.Only Tribal,Dark Magic&Monster Units
3. Events: you can leave events, which insignificantly change situation. Example: pilgrims gave useless artifact, bless them, sell. You can skip changes in gold/crystals amount if it less than 10% of total amount. (example - you have more than 250 crystals, you can skip all "hire healers" events)
Roleplay is welcomed.
Map:https://www.dropbox.com/s/ng4t6wiju398k9h/BlackMoonmap.zip
Save: https://www.dropbox.com/s/hgpzi0lmyq69u76/Black%20Moon%20Tribe-Turn%2014.zip
Turn 1
-Deanethar elected to become our new Warchief(hired Commander)
-Inn build at Demese
-Until our Warriors gathered we take a look at the Land(explored)...we found a Ruins full of Orks/Goblins(5)..to much for now..we're only scouting ;)
Turn 2
-our frist Warrior arrived/Barbarian Camp build)
-We subdued some villages to pay us tribute(Goat Medow conquered), most where wounded but we loosed no one
-The people of Goat MEdow learned fast and burned a lightcrawler coming along(burned an Elf)
Turn 3
-Libary build
-Our Warband returned home
-the wounded taked a rest and are replaced by fresh warriors
-subdued Mantis Meadows, our Warchief learned more about offensive tactics, again..some where wounded but we lost no one
Turn 4
-Our Warband returned home
Turn 5
-Altar build
-Our Warband returned home
Turn 6
-The newly wounded are replaced by the freshly cured ;)
-subdued Potane, no looses
Turn 7
Our Warparty returned home to replace the wounded
Turn 8
-Meet others Clans, they had elected a Warchief too...we proved to have the stronger one
they accepted him as Ard Ri(Highchief) and their Warchief parted their widsom with him (Lev. 2 Offensiv III)
(Honeybee Meadow Conquered)
Turn 9
Our Warparty returned home to replace the wounded
Turn 10
-We build a mighty Crystal Pillar to honour our Ancestors and get Quests from them
-subdued Rainbow Valley
Turn 11
Our Warparty returned home to replace the wounded
Turn 12
-Asked our Ancestor for their advice and needs, they orderd us to kill 10 Skelis
-Leaded some Undead to their final Rest, +140 Gold&Cuirass
Turn 13
-We build a forge and crafted some Items for our Warchief
-Killed a band of Orks/Goblins +63 Gold +Scroll Walking Dead
Turn 14
-Granary build
-killed a band of Orks/Goblins +60 Gold
-Warchief learned some of the defensie tactics the sturdy Orks used (Lev. 3 Defensive I)