Posted April 08, 2013
I have three questions.
Q1:
exp distribution after battle
I have found some basics on exp distribution in this thread.
/the_tavern_strategies_and_rambling_conversations
30% to hero (can be multiplied by Wizard hat)
28% - equally to each unit (summoned too), based on turns alive/turns total
42% - based on activity(summoned too) * Casting spells is not regarded as activity here.
Now I'd like to know a little more detail.
Provided that I clear a location(battle) solely on my hero's casting spells, how much exp do my hero or his units gain,
if my squad consists of
a)only hero ;
does he gain 100% exp?
b)hero and a unit(shaman);
how much exp do they each gain? My guess is 51%(30+42/2) for hero, and 49%(28+42/2) for shaman.
c)hero and two units(a shaman and a barbarian);
My guess is 44%(30+42/3) for hero, 28%(28/2+42/3) for both unit.
Q2:
I heard that my karma changes based on the alignment of units I hire.
My understanding is;
Decent +1, Good +2, Champion of Light +3
Unscruplus -1, Evil -2, Evil Incarnate -3
to my karma.
Is this correct?
Q3:
Chance to aquire neutral provinces through negotiation
I can virtually "bribe" Magical Forest neutral province for 50 gems, when I have Lv3 Diplomacy skill and positive karma(more or equal to 0). Diplomacy really helps. You can see more on this thread.
/diplomacylooting
Some things are not covered even in that thread. So let me ask my question.
a)Sometimes I can take lizardman land without fight through negotiation. Sometimes I am forced into battle even if I try to negotiate. What makes this difference?
b)How can I negotiate to aquire Medusa lands? Since there are Medusa guards available for human player, there seem to be some chance to bribe them.
Q1:
exp distribution after battle
I have found some basics on exp distribution in this thread.
/the_tavern_strategies_and_rambling_conversations
30% to hero (can be multiplied by Wizard hat)
28% - equally to each unit (summoned too), based on turns alive/turns total
42% - based on activity(summoned too) * Casting spells is not regarded as activity here.
Now I'd like to know a little more detail.
Provided that I clear a location(battle) solely on my hero's casting spells, how much exp do my hero or his units gain,
if my squad consists of
a)only hero ;
does he gain 100% exp?
b)hero and a unit(shaman);
how much exp do they each gain? My guess is 51%(30+42/2) for hero, and 49%(28+42/2) for shaman.
c)hero and two units(a shaman and a barbarian);
My guess is 44%(30+42/3) for hero, 28%(28/2+42/3) for both unit.
Q2:
I heard that my karma changes based on the alignment of units I hire.
My understanding is;
Decent +1, Good +2, Champion of Light +3
Unscruplus -1, Evil -2, Evil Incarnate -3
to my karma.
Is this correct?
Q3:
Chance to aquire neutral provinces through negotiation
I can virtually "bribe" Magical Forest neutral province for 50 gems, when I have Lv3 Diplomacy skill and positive karma(more or equal to 0). Diplomacy really helps. You can see more on this thread.
/diplomacylooting
Some things are not covered even in that thread. So let me ask my question.
a)Sometimes I can take lizardman land without fight through negotiation. Sometimes I am forced into battle even if I try to negotiate. What makes this difference?
b)How can I negotiate to aquire Medusa lands? Since there are Medusa guards available for human player, there seem to be some chance to bribe them.
This question / problem has been solved by Gremlion