Posted March 11, 2013
I've just started playing this game, and am quite hooked. But, I've got some things I seem to have noticed that I'd like fact-checking on, and some full-on questions.
I've only played tiny shards, on my 3rd, so this may have influenced some things. Highest level Hero has been 11.
Observations
1. The computer seems to have access to far more resources than you, but uses them in stupider ways, at least on beginner. The computer player (as a "Local lord", I'm that early) seems to be able to insta-res hero's, and to put guards on nearly every province. I'm assuming that I'm not playing *that* badly...
2. Losing troops is devastating
3. Comments on classes, correct me if I'm wrong
Warrior-too squishy at low levels, needs to be nurtured, and is vulnerable to missile fire for a long time in terms of levels.
Scout-Nice class, but can't really use it's non-combat abilities otherwise it never really makes a difference. Decent spell slots.
Commander-good once you have bowmen so he doesn't have to fight, can troopspam hard enough to overcome combat hero's (especially if you get some good mercs)
Wizard-haven't played since tutorial, looks like he's only useful once you actually have access to 2nd level and higher spells.
4. Mercenaries. Eador seems to be me to be one of the few games where mercenaries are actually worth it.
Questions
5. (keeping numbers so people can reply) What influences availability of mercs/types of mercs?
6. How bad is going back in time for you? (assuming there is a reason to go back in time)
7. (remembered an extra one already) What influences base disposition of a region to you? I know events can do things, but one of my games I had an Elven region that absolutely hated me. Put down half a dozen rebellions, failed to put down a few and had to reconquer as well. Was there any way to trick them into liking me, or is it purely access to buildings? (got an amazing blueprint for a centaur region that was similar, some statue of wonder or something. +5 to attitude and a couple of other things)
Thats all for now, will post and edit OP as I come up with stuff.
I've only played tiny shards, on my 3rd, so this may have influenced some things. Highest level Hero has been 11.
Observations
1. The computer seems to have access to far more resources than you, but uses them in stupider ways, at least on beginner. The computer player (as a "Local lord", I'm that early) seems to be able to insta-res hero's, and to put guards on nearly every province. I'm assuming that I'm not playing *that* badly...
2. Losing troops is devastating
3. Comments on classes, correct me if I'm wrong
Warrior-too squishy at low levels, needs to be nurtured, and is vulnerable to missile fire for a long time in terms of levels.
Scout-Nice class, but can't really use it's non-combat abilities otherwise it never really makes a difference. Decent spell slots.
Commander-good once you have bowmen so he doesn't have to fight, can troopspam hard enough to overcome combat hero's (especially if you get some good mercs)
Wizard-haven't played since tutorial, looks like he's only useful once you actually have access to 2nd level and higher spells.
4. Mercenaries. Eador seems to be me to be one of the few games where mercenaries are actually worth it.
Questions
5. (keeping numbers so people can reply) What influences availability of mercs/types of mercs?
6. How bad is going back in time for you? (assuming there is a reason to go back in time)
7. (remembered an extra one already) What influences base disposition of a region to you? I know events can do things, but one of my games I had an Elven region that absolutely hated me. Put down half a dozen rebellions, failed to put down a few and had to reconquer as well. Was there any way to trick them into liking me, or is it purely access to buildings? (got an amazing blueprint for a centaur region that was similar, some statue of wonder or something. +5 to attitude and a couple of other things)
Thats all for now, will post and edit OP as I come up with stuff.
Post edited March 11, 2013 by Solar1313