Posted August 03, 2013
Heavy ammo decreases the ranged armor of the target, making all subsequent ranged attacks against that target do more damage, but the reduction in armor doesn't apply for the initial attack that uses heavy ammo. The magnitude of heavy ammo is also pretty low, so it'll take several turns to really stack it up, and there aren't that many enemies that simultaneously have a high enough ranged defense for the stacking to be worthwhile, high enough HP to not already be dead by the time it stacks up, and are slow enough that there's time to stack it up before they get to you. Because of all this heavy ammo doesn't make that much of a difference in practice.
Precise shot applies the same kind of flat damage reduction to ranged defense, but applies instantly to each attack (but doesn't leave a lingering effect on the target). Both heavy ammo and precise shot differ from armor piercing shot because armor piercing is a percent reduction to enemy defense (50%), while heavy ammo and precise shot are a flat reduction. For enemies with lower ranged defense this flat damage reduction is better, but for the occasional enemy with a high ranged defense armor piercing can really shine. The best example of this is a scout/archer vs ghosts- even with a very high precise shot and high ranged damage the ranged attacks likely won't be able to overcome the ghost's ranged defense of 40, but give the scout a crossbow (armor piercing shot) and you'll suddenly start doing way more damage.
Overall precise shot tends to be the most useful, with armor piercing shot still being good for the few enemies with very high ranged defense, and heavy ammo only tends to make a difference towards the beginning of the game as a poor substitute for precise shot.
Precise shot applies the same kind of flat damage reduction to ranged defense, but applies instantly to each attack (but doesn't leave a lingering effect on the target). Both heavy ammo and precise shot differ from armor piercing shot because armor piercing is a percent reduction to enemy defense (50%), while heavy ammo and precise shot are a flat reduction. For enemies with lower ranged defense this flat damage reduction is better, but for the occasional enemy with a high ranged defense armor piercing can really shine. The best example of this is a scout/archer vs ghosts- even with a very high precise shot and high ranged damage the ranged attacks likely won't be able to overcome the ghost's ranged defense of 40, but give the scout a crossbow (armor piercing shot) and you'll suddenly start doing way more damage.
Overall precise shot tends to be the most useful, with armor piercing shot still being good for the few enemies with very high ranged defense, and heavy ammo only tends to make a difference towards the beginning of the game as a poor substitute for precise shot.