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I got a quest from a lizardman province to kill six giant slugs. Having done so, the game informs me that I can return to the quest giver to fulfill the quest. When I do so, there is no 'finished the quest' option, I simply get exactly the same options I'd get entering for the first time. (In fact, I can get a second copy of the 'kill slugs' quest, while the first is still marked as 'complete'.)

Does this happen to everyone, or did I just get unlucky?
Does it happen to all alliance quests, or only the lizardmen?
Is there a workaround? E.g. a console command I can use to give myself the lizardman alliance?
This question / problem has been solved by Gremlionimage
I also have similar problem with the elves alliance quest. I rescue people from the Mage Tower (it said in the dialog, I make sure that it's the right tower), in my quest list it said it's completed, the quest star in the elves region changed to green. But when I get to that region, try to form the alliance, the same dialog options appear and there're no "form alliance" option.

I tried this twice with the same hero and same region but can't get it completed.

Other quests that I got from the crystal (e.g: kill 9 skeletons, kill 10 shamans ...) seem to work fine thought.
Are you sending the same hero who first received and completed the quest, or a different hero? They'll only accept the completion by the same hero they first talked to.
To add to @Garran, you need to:

1) Send the same hero who received the quest
2) Choose negotiate (initial dialogue screen)
3) Next screen will have an option to enter alliance; the option wording is different based on the race

Hope this helps!
Thanks for those questions.

Yes. I did send the same hero (scout) who received the quest - who also destroyed the Mage Tower.

I played about 25 shards in Eador: Genesis and made alliance about 20 times so I'm pretty sure that I didn't do anything wrong here.

@Garran, @AverageBear: did any of you successfully formed alliances in the Eador: Master of the broken world yet?
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AverageBear: To add to @Garran, you need to:

1) Send the same hero who received the quest
2) Choose negotiate (initial dialogue screen)
3) Next screen will have an option to enter alliance; the option wording is different based on the race

Hope this helps!
I did all that, but your step (3) didn't happen. (Like I said, I actually got to receive the same quest again.) I've made alliances before in Genesis, but this was the first time I've tried in MotBW.
Post edited April 23, 2013 by michaelwoodhams
@UniqueVN @michaelwoodhams

To be honest, I was giving advice based on my experience in EG. I haven't played EMotBW beyond an hour; waiting for patches to get the game in a decent shape - IMHO the game is not yet out of beta testing.

I just hope this isn't another bug in E:MotBW! If I am free later, I just might attempt to get an alliance... but can't promise much. I have a really interesting (SP) game in EG right now which I want to complete... (I got two spider eggs! It's dragon time!)
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AverageBear: I just hope this isn't another bug in E:MotBW! If I am free later, I just might attempt to get an alliance... but can't promise much. I have a really interesting (SP) game in EG right now which I want to complete... (I got two spider eggs! It's dragon time!)
All alliance quests are broken since first beta.

edit: or maybe better to say that they were broken since first beta and nobody ever mentioned that they were fixed...
Post edited April 23, 2013 by Gremlion
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AverageBear: I just hope this isn't another bug in E:MotBW! If I am free later, I just might attempt to get an alliance... but can't promise much. I have a really interesting (SP) game in EG right now which I want to complete... (I got two spider eggs! It's dragon time!)
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Gremlion: All alliance quests are broken since first beta.

edit: or maybe better to say that they were broken since first beta and nobody ever mentioned that they were fixed...
Ouch! Thanks for the info - I think it's better to stick to EG until things stabilize.
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Gremlion: All alliance quests are broken since first beta.

edit: or maybe better to say that they were broken since first beta and nobody ever mentioned that they were fixed...
There's a workaround untill they get around to fixing the alliance quests -
They will finish properly if the hero has no other quests in his log. So complete or just delete all other UNFINISHED quests he has (crystal, Temple of Light, unfinished copies of the alliance quest, whatever), and the alliance should trigger once you negotiate with the questgiver.

Confirmed with lizardmen and elves.
EDIT: And goblins.
Post edited April 26, 2013 by GrandHerb
It also happens to me in custom game...
But in campaign i allied with lizardmen, and had no problem (except for their third building, prerequisites were here, but no way to build it
A workaround is to have the alliance quest as the ONLY quest you have. Cancel all others and it'll work.