Posted September 05, 2014
So I played MotBW about a year ago and decided to give the game another shot. I've noticed some things that I either remember incorrectly, OR they've changed in a patch, OR they've changed since Genesis, and I don't know what's what.
Campaign difficulty - I remember before picking a difficulty, but then difficulty setting on individual maps ramped up gradually over the campaign. The map difficulty scaled at a rate and up to a cap, both depending on the campaign difficulty setting. MotBW, in its current form, seems to let you change the difficulty before each map if you choose. What's going on, and is there a consequence for fiddling around with it at your leisure? I used to play on Beginner, and I had an easy time early, and it got harder. Now I'm playing on the next difficulty up, and it didn't start out that hard, and it doesn't seem to be getting harder yet. I'm probably better at the game now, though.
Karma in the Astral - The last time I played, I went with a Good playthrough, and Oinor warmed up after a few shards. This time around, Oinor is still Indifferent to MTaur the Gentle several shards into the game. So either I botched a very important early conversation option, or Astral karma is bugged. The only forum thread I saw online was from 2013, so idk if this is still a problem, or if I just need to wait a few more shards still.
DLC - There isn't much of a comprehensive source about the Allied Forces DLC. If I'm reading it correctly, then you still unlock alliances the same way as in vanilla MotBW, but when you do so, you unlock more buildings that grant access to more troops when constructed. Is there more going on, or is that literally the entire contents of the DLC? I always found alliances a bit tricky and problematic... obsolete by the time you can fulfill them (you want me to kill 6 slugs, but they're mostly on land that you guys own, but you won't let me onto your land to kill them for you? ok......). Unless there's a dedicated strategy for each that only works on certain kinds of maps... or maybe the DLC units make it a better deal... Any experienced opinions on this? (idk if difficulty level rebalances the effectiveness of alliances vs conquest, for example.)
Campaign difficulty - I remember before picking a difficulty, but then difficulty setting on individual maps ramped up gradually over the campaign. The map difficulty scaled at a rate and up to a cap, both depending on the campaign difficulty setting. MotBW, in its current form, seems to let you change the difficulty before each map if you choose. What's going on, and is there a consequence for fiddling around with it at your leisure? I used to play on Beginner, and I had an easy time early, and it got harder. Now I'm playing on the next difficulty up, and it didn't start out that hard, and it doesn't seem to be getting harder yet. I'm probably better at the game now, though.
Karma in the Astral - The last time I played, I went with a Good playthrough, and Oinor warmed up after a few shards. This time around, Oinor is still Indifferent to MTaur the Gentle several shards into the game. So either I botched a very important early conversation option, or Astral karma is bugged. The only forum thread I saw online was from 2013, so idk if this is still a problem, or if I just need to wait a few more shards still.
DLC - There isn't much of a comprehensive source about the Allied Forces DLC. If I'm reading it correctly, then you still unlock alliances the same way as in vanilla MotBW, but when you do so, you unlock more buildings that grant access to more troops when constructed. Is there more going on, or is that literally the entire contents of the DLC? I always found alliances a bit tricky and problematic... obsolete by the time you can fulfill them (you want me to kill 6 slugs, but they're mostly on land that you guys own, but you won't let me onto your land to kill them for you? ok......). Unless there's a dedicated strategy for each that only works on certain kinds of maps... or maybe the DLC units make it a better deal... Any experienced opinions on this? (idk if difficulty level rebalances the effectiveness of alliances vs conquest, for example.)
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