Flesh420.613: Is it possible to mod Eador: Genesis? And if so, how?
As Gremlion points out (he's always beating me to the punch), a large fraction of the game mechanics are laid out "in plain sight" in the var files. For example, unit.var contains the attributes for all the game's units. With a bit more work, it's also possible to add new art in the dat files.
For an example of what modders can do, take a look at the "New Horizons" mod (which I help translate to English)
http://eador.com/B2/viewtopic.php?t=3520 Basically, they added MORE of everything: units, spells, rituals, races, items, events, etc
http://eador.com/B2/viewtopic.php?t=3044 (Some of their changes did require source code access though.)
What are you thinking of specifically?
Regards.