Posted April 22, 2017
This mod reduces the chances of events happening in provinces.
I noticed if you have 20-30 provinces there are 3-4 events every turn and nearly every turn somewhere something burns down that needs to be rebuild. This gets annoying...
Technically every province runs through every possible event in the game in random order, this slows this process down.
With this change the chance is changed from ~10% to 1% per turn and province. At the beginning with 3-4 provinces you will probably not have any/many events but later on the shard they also do not overwhelm you forcing automated fast clicking through the events.
This does not affect rebellions or peoples rage against you.
The Events are still random and depend on the province level, race, population and so on.
Just extract the data folder to your Eador Master of the Broken World folder :)
Link: https://drive.google.com/file/d/0BwBWuqNMZviueUNucG5XRHVoQnc/view?usp=sharing
p.s. the variable gc_map_ProvinceEventFreq for the chance is hardcoded and I exchanged it with another constant value here:
[*] = ; if SameText(provPlayer, myPlName) and (RandomExt < 1 / 100) then //gc_map_ProvinceEventFreq
ExecuteProvinceEvents.inc
I noticed if you have 20-30 provinces there are 3-4 events every turn and nearly every turn somewhere something burns down that needs to be rebuild. This gets annoying...
Technically every province runs through every possible event in the game in random order, this slows this process down.
With this change the chance is changed from ~10% to 1% per turn and province. At the beginning with 3-4 provinces you will probably not have any/many events but later on the shard they also do not overwhelm you forcing automated fast clicking through the events.
This does not affect rebellions or peoples rage against you.
The Events are still random and depend on the province level, race, population and so on.
Just extract the data folder to your Eador Master of the Broken World folder :)
Link: https://drive.google.com/file/d/0BwBWuqNMZviueUNucG5XRHVoQnc/view?usp=sharing
p.s. the variable gc_map_ProvinceEventFreq for the chance is hardcoded and I exchanged it with another constant value here:
[*] = ; if SameText(provPlayer, myPlName) and (RandomExt < 1 / 100) then //gc_map_ProvinceEventFreq
Post edited April 22, 2017 by disi