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Hello, I'm playing Eador MotBW, and I've played to genesis since he came out on GOG, and I noticed some issues during the very first shard I conquered (not tutorial), and I did not already finished it, cause of a bug (crash).

I'll put here some of the problems I noticed on my first game, and maybe if someone else find other issues, maybe we could try to put them together here, hoping for a patch correcting these...

So :
- loading time between turns... around 5-10 seconds for two beginner opponents, I can't imagine mid or late-game shards...
- sometimes, when your heroes explore a province, and find a location, when you click on "examine it",the text-screen close and nothing happens, and I can't give orders to your heroes anymore, but I can still construct in my stonghold, and end my turn. the turn after, the game runs well.
- I needed to make a siege in a fortress where there was no garrison, and when the walls broke, fight for nothing (I mean, loading the fight and winning it at the same time (no ennemies))
- some descriptions of events or locations don't fit with the ennemies inside (for example I had the description of a bandit attack, and had to fight vs ghosts...)
- crashes, freezes of the game (after about one hour and a half, each time)
- AND the more important of all: there is a latency between when you give your orders in combat, the animation of the units and the results. I saw more than one time, an archer shot to a goblin. from 9 health he is now to 3. At the same time, I send my spearman to kill him, but the animation of the archer is so long that the spearman(animation) act first, so the goblin, as the move of the archer is still not finished, is still alive and counterattacks, doing damage to my spearman! the results would have been (because the spearman did 3 min damage) : goblin: health 9-6(archer arrow)=3-3(spearman's attack=death of the goblin. But no. He did counterattack and could have slain my unit in a more dangerous fight...
- Mages can cast two spells a turn since level 10, if they take the mage class, but not the first turn of the fight...and it depends of wich spell they throw. Don't know if it's buggy or if they "casualised" the mage gameplay...

I've only noticed it for the moment, but I played maybe 5 hours, not enough for Eador...

Oh and I did not made this topic to spit on this game, I'm sure the developers works on it to give us a good product, and maybe if this "list of issues" can help them, why not. And I think there is good ideas still, like those pop-ups in combat for advantages/disadvantages of different terrains, and I like the wheel of heroes, don't ask me why I just like it :).
Post edited April 20, 2013 by asbrudael
Encountered bugs:
-Explored province, found treasure, some nice loot, then the hero died mysteriously; at least my warriors survived.
-It's not very often that I get to know my battle chances on an enemy encounter, especially when exploring provinces.
-Battle freezes now and again, and only way to resolve is to use the quick combat option.
-AI hero stuck in a siege against another AI forever and he dies when I besiege the same stronghold successfully.
-Occasionally a unit starts it's turn with no remaining movement points even though his stamina is far from empty and no effects were applied to the unit during enemy turn.
-Sometimes hills are visually flat in combat screen
-When besieging a castle on a hill units in the top right corner has their head outside game window except if they are really short which is kinda lame.
-not possible to see upkeep cost of bribed neutral guards.
-If a Hero finds a shop during province exploration and you enter the shop he will stop exploring the province, which doesn't make any sense as a shop is not a good reason to do something else in most cases.
-Repair all button often does not turn gray after clicking it and can be clicked infinite times afterward producing the knocking sound.
-Skills and property list is not scrollable but all the entries are shown overflowing out of the window (right click unit in combat).
-freeze with hourglass pointer after forming alliance with goblins, no solution.

Not bugs but really frustrating nonetheless:
-One should really be able to see remaining movement points along with health/stamina/morale bars as in genesis,
-Not possible to open hero screen before a battle to examine my troops or change weapon before a fight.
-I preferred genesis building view as it was more lucid.
-When looking at provinces one should be able to switch between them by holding down right MB and just move the mouse between them.
-The province window should provide a picture of the guards stationed there so one doesn't need to wait for the popup message at the mouse pointer and read a guard name as a picture is a lot quicker to comprehend.
-Spearmen has an awful sound effect that can possibly only be described as a pig getting slaughtered brutally; maybe goblins could make such a sound but even they wouldn't deserve it.
Post edited April 27, 2013 by Toffer
On my second shard the enemy sends his scout to attack me and he has no troops. The problem is the game freezes every single time the scout attacks me. Everything seems fine but I can't move any of my units.