Posted April 20, 2013
Hello, I'm playing Eador MotBW, and I've played to genesis since he came out on GOG, and I noticed some issues during the very first shard I conquered (not tutorial), and I did not already finished it, cause of a bug (crash).
I'll put here some of the problems I noticed on my first game, and maybe if someone else find other issues, maybe we could try to put them together here, hoping for a patch correcting these...
So :
- loading time between turns... around 5-10 seconds for two beginner opponents, I can't imagine mid or late-game shards...
- sometimes, when your heroes explore a province, and find a location, when you click on "examine it",the text-screen close and nothing happens, and I can't give orders to your heroes anymore, but I can still construct in my stonghold, and end my turn. the turn after, the game runs well.
- I needed to make a siege in a fortress where there was no garrison, and when the walls broke, fight for nothing (I mean, loading the fight and winning it at the same time (no ennemies))
- some descriptions of events or locations don't fit with the ennemies inside (for example I had the description of a bandit attack, and had to fight vs ghosts...)
- crashes, freezes of the game (after about one hour and a half, each time)
- AND the more important of all: there is a latency between when you give your orders in combat, the animation of the units and the results. I saw more than one time, an archer shot to a goblin. from 9 health he is now to 3. At the same time, I send my spearman to kill him, but the animation of the archer is so long that the spearman(animation) act first, so the goblin, as the move of the archer is still not finished, is still alive and counterattacks, doing damage to my spearman! the results would have been (because the spearman did 3 min damage) : goblin: health 9-6(archer arrow)=3-3(spearman's attack=death of the goblin. But no. He did counterattack and could have slain my unit in a more dangerous fight...
- Mages can cast two spells a turn since level 10, if they take the mage class, but not the first turn of the fight...and it depends of wich spell they throw. Don't know if it's buggy or if they "casualised" the mage gameplay...
I've only noticed it for the moment, but I played maybe 5 hours, not enough for Eador...
Oh and I did not made this topic to spit on this game, I'm sure the developers works on it to give us a good product, and maybe if this "list of issues" can help them, why not. And I think there is good ideas still, like those pop-ups in combat for advantages/disadvantages of different terrains, and I like the wheel of heroes, don't ask me why I just like it :).
I'll put here some of the problems I noticed on my first game, and maybe if someone else find other issues, maybe we could try to put them together here, hoping for a patch correcting these...
So :
- loading time between turns... around 5-10 seconds for two beginner opponents, I can't imagine mid or late-game shards...
- sometimes, when your heroes explore a province, and find a location, when you click on "examine it",the text-screen close and nothing happens, and I can't give orders to your heroes anymore, but I can still construct in my stonghold, and end my turn. the turn after, the game runs well.
- I needed to make a siege in a fortress where there was no garrison, and when the walls broke, fight for nothing (I mean, loading the fight and winning it at the same time (no ennemies))
- some descriptions of events or locations don't fit with the ennemies inside (for example I had the description of a bandit attack, and had to fight vs ghosts...)
- crashes, freezes of the game (after about one hour and a half, each time)
- AND the more important of all: there is a latency between when you give your orders in combat, the animation of the units and the results. I saw more than one time, an archer shot to a goblin. from 9 health he is now to 3. At the same time, I send my spearman to kill him, but the animation of the archer is so long that the spearman(animation) act first, so the goblin, as the move of the archer is still not finished, is still alive and counterattacks, doing damage to my spearman! the results would have been (because the spearman did 3 min damage) : goblin: health 9-6(archer arrow)=3-3(spearman's attack=death of the goblin. But no. He did counterattack and could have slain my unit in a more dangerous fight...
- Mages can cast two spells a turn since level 10, if they take the mage class, but not the first turn of the fight...and it depends of wich spell they throw. Don't know if it's buggy or if they "casualised" the mage gameplay...
I've only noticed it for the moment, but I played maybe 5 hours, not enough for Eador...
Oh and I did not made this topic to spit on this game, I'm sure the developers works on it to give us a good product, and maybe if this "list of issues" can help them, why not. And I think there is good ideas still, like those pop-ups in combat for advantages/disadvantages of different terrains, and I like the wheel of heroes, don't ask me why I just like it :).
Post edited April 20, 2013 by asbrudael