Posted March 29, 2013
ambient_orange: Trying to play this strat, would like to know how it could be improved.
1 .Checking where i am in shard. Conquer areas that are in my "back" of castle so i will conquer areas towards enemy in mid, end game.
2. Find choke on sea/hill map to capture one area for building outpost( 1cheapest t1 unit )
3. buid granaries/mills + stuff on biggest found areas first.
Overall not a bad start. Province guards get stronger as you get farther from your castle, so on larger maps you'll reach a limit to what you can handle. In this situation keep an eye out for Free Settlement provinces, they're quite a bit easier to take than other types. You should also look at the type of terrain and the resources you need. Plains are best for gold income, swamps for crystals. Swamps are also great defensive terrain if you use a ranged hero. 1 .Checking where i am in shard. Conquer areas that are in my "back" of castle so i will conquer areas towards enemy in mid, end game.
2. Find choke on sea/hill map to capture one area for building outpost( 1cheapest t1 unit )
3. buid granaries/mills + stuff on biggest found areas first.
Oh, and if you like the dark knight now wait until he reaches level 20... all heros get an upgraded version of their bonus at level 20. The dark knight regains 8 HP per kill. ;)