Zuker12: I'm still getting my butt handed to me by province guards... and after I barely manage to defeat 1 province my opponent comes back at me with his own armies. I have enough economy to build 1 outpost every 2 turns, but I still can't advance due to the fact that my opponent has different guards in all of his provinces (and he beats mine). I am either doing something totally wrong or my heroes are underleveled or wrongly built (I can't seem to get them leveled up fast enough for them to matter)
This time it's the Thieves guard. My warrior *could* solo them in melee, but these guards in addition to overwhelming numbers happen to have poison so even if he beat 6/9 of them alone their poison attacks will wear him down so much that he becomes useless.
Time to surrender another shard I guess and try again. I like challenge but the province guards seem to be superpowerful. I cannot get access to any higher-tier buildings (I guess because I'm only 5 shards in the campaign 2 of which I managed to conquer. The rest I surrendered)
This goes slightly offtopic, but: Now that I'm beginning the conquest of another shard, how should I go about my first turns? I conquered 2 shards with the combination of a blitzkrieg, some luck and a lousy opponent who hadn't managed to do much anything (he had like 3 or 4 provinces adjacent to his main garrison, only 1 of which had a province guard)
Well, warrior can kill 6/9 thieves - take with him army which can kill 3 thieves. Preferable ranged damage. Slingers, bowmen crossbowmen. You will get exp, eventually you will outgrow them.
Example of start. You can download saves and try these same battles