Posted January 21, 2013
Davane: I would disagree that it is superior for only one creature and equal for 3 others. Looking through the creatures list, there are a number of creatures where Resistance is actually weaker than Defence or Ranged Defence.
taltamir: Heroes innately get reductions (armor penetration) to enemy armor via both items and skills. The trait in question nullifies all those traits and item bonuses. The superior for 1 creature, equal for 3, and inferior for every other comes from using just those values (for an archer with crossbow because bows are never better, I forgot to clarify... IIRC for melee it was even more skewed).
This is just counting the skills that reduce it not magic items which can make it inferior for every enemy except the ghost (for which it doesn't really matter since you 1 shot kill it by that point).
The same logic that Crossbows are automatically superior to Bows is just as flawed. The Armourpiercing Strike/Shot ability reduces enemy Ranged Defence in half, but this is only a benefit if the enemy actually has some form of Defence/Ranged Defence in the first place. Against enemies without Defence/Ranged Defence, Crossbows are actually weaker than Bows.
Likewise, Armourpeircing Strike/Shot is not automatically superior to Precise Strike/Shot. Precise Strike/Shot +2 is better than Armourpiercing Strike/Shot when the enemy's Ranged Defence is 2 or less, for example.
It all comes down to how you build your heroes, in terms of skills and items. This is particularly important to understand with the Scout, since they have a large number of skills that do NOT relate directly to ranged combat. It is possible for a Scout to have Diplomacy, Looting, Exploration, and Pathfinding, and thus not acquire any combat skills at all before reaching Level 10. Even then, the Scout might gain Marksmanship and Reaction, rather then Archery.
This is a total of 30 skills for the Scout, and since heroes can only reach level 30 max, and thus have a total of 31 skills, it is not innate that a Scout will gain Archery at all, particularly if they multi class. It might not be an optimal build if you are creating a ranged attacker, but if you are creating a ranged attacker, then the idea that you would be using Magic Shot is already ruled out, just as you would rule out Precise Strike or Wand Mastery in such a build.
As an aside the ability Fire Arrows adds additional magical damage to ranged attacks. This extra damage is subject to Resistance, rather than Ranged Defence. This is essentially a variant to the Magic Shot ability (just as Precise Shot is a variant of the Armourpiercing Shot ability). These variants mean that there are different ways to achieve the same goal - to cause more damage with your attacks.