It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
I have a scout, that has now decided he's out of ammo all of the time. No matter how much I leave him to rest, no matter the fact that in the stats it shows Ammo: 6, nothing helps - as soon as the battle begins, this POS is simply unable to shoot!

Oh, I was going to check the manual, but guess what? No manuals with this game. Nothing.


What a piece of shit. I really wanted to like it.... but man, this is just caca.
avatar
gscotti: I have a scout, that has now decided he's out of ammo all of the time. No matter how much I leave him to rest, no matter the fact that in the stats it shows Ammo: 6, nothing helps - as soon as the battle begins, this POS is simply unable to shoot!
Nothing.
Try to exit and load game. Is hero still bugged? If so, may be one of conditions does not met:

- Did hero got a bow in hand? May be it is broken?
- Are enemy in shooting range?

If nothing helps, send the contents of your "save" subfolder to the adrageron@eador.com I'll try to figure out what is wrong and will try to fix it.
I am guessing his ammo is out, no really, they do have arrows in the left hand, and they run out (need repair).
Yeah I'm guessing broken bow/ammo...
avatar
gscotti: I have a scout, that has now decided he's out of ammo all of the time. No matter how much I leave him to rest, no matter the fact that in the stats it shows Ammo: 6, nothing helps - as soon as the battle begins, this POS is simply unable to shoot!
Nothing.
avatar
Adrageron: Try to exit and load game. Is hero still bugged? If so, may be one of conditions does not met:

- Did hero got a bow in hand? May be it is broken?
- Are enemy in shooting range?
Tried reloading the game, did not help. Yes of course enemies are in range. This guy USED TO be able to shoot.
avatar
jamotide: I am guessing his ammo is out, no really, they do have arrows in the left hand, and they run out (need repair).
OK, let's say the weapon itself needs repair. How do you do that?


Incidentally, how do you hire new heroes? I know I was able to do that, somehow, at the beginning of the game, but now I am not seeing the option - this is purely due to my stupid head not working. But again, if there was a manual, I could just look it up.
To be honest, I think my biggest issue with the game is looming in the not-too-far distance: the game just isn't much fun. Once I get familiar with the game a bit more, all the fun will be gone. There is no replayability like with HoMM.
Post edited December 14, 2012 by gscotti
You can repair stuff in your stronghold or a province with a storehouse. Select the hero and then the leftmost icon on the lower righthand side. You probably need to repair the arrows in the left hand of your hero.

And yeah you're right, this game is no fun at all, we're all just playing it like addicts since the release because of the pretty graphics!^^
avatar
gscotti: OK, let's say the weapon itself needs repair. How do you do that?

Incidentally, how do you hire new heroes?
Both of these are explained during the tutorial popups you get during the course of the game.

Repairing stuff is actually mandatory after the first battle in the tutorial. Your teacher MAKES you repair stuff before you can do anything else.
avatar
jamotide: we're all just playing it like addicts since the release because of the pretty graphics!^^
To be fair, lack of animation aside, the in-game art is actually pretty damn gorgeous.
Post edited December 14, 2012 by amccour
Honestly, I've gotten frustrated with the game several times, but can foresee much playing (and replaying) from me >:3

Mostly my frustration stemmed from poor decisions on my part, like not fortifying a strategic province properly (Read: Not at all) and then having three heroes throw themselves at it non-stop while my only functional hero sits there taunting them.
Ah yes, and not expanding quickly enough =P
I didn't realize you could build an outpost and then not only hire units on the spot from it, but place 'em in the garrison - which would stall the AI heroes while they break down the walls. I've lost a lot less territory to the AI now that I figured that out. Heck, they don't even have to be expensive units - the AI insists on breaking down ALL the fortifications even if a single bowman is all I have in there.

I end up repairing my equipment after every battle out of habit, and typically pick up an item or ability that keeps my stuff in top shape. 'Course, I'm a spellslinger at heart so my bow and arrows don't get used often until I've exhausted my spells ^_^


Ah, last thing that irked me a great deal was picking up Giant Slug Eggs and a Basilisk Egg in the tutorial and the first shard, but never being able to use them! =P
COuld never figure out how.
Post edited December 14, 2012 by Rezca
avatar
Rezca: Honestly, I've gotten frustrated with the game several times, but can foresee much playing (and replaying) from me >:3
[...]
Ah, last thing that irked me a great deal was picking up Giant Slug Eggs and a Basilisk Egg in the tutorial and the first shard, but never being able to use them! =P
COuld never figure out how.
Yeah but the frustration is because this game is HARD. The interface is very good and intuitive. Between tooltips and right-clicking for more info you have pretty much all you need at your fingertips.

As for the eggs that frustrated me too, but you need a building you don't get until a ways into the campaign (like Shard 20 or so) to use them... Just in case this still bugged you.
I skipped the tutorial. That was my mistake.
Take a look here for more informations: http://translate.google.com/translate?hl=en&sl=ru&tl=en&u=http%3A%2F%2Feador.com%2Fen%2Fpage3.html

I have a scout too as first hero, and I carry with me 3 arrows as ammunitions. I begin using the best one, if I don't want to build a storehouse or coming back to the stronghold I just switch to the other arrows type. But yes from time to time you need to repair your items.


Yeah but the frustration is because this game is HARD. The interface is very good and intuitive. Between tooltips and right-clicking for more info you have pretty much all you need at your fingertips.

As for the eggs that frustrated me too, but you need a building you don't get until a ways into the campaign (like Shard 20 or so) to use them... Just in case this still bugged you.
Heh yeah it irked me a lil, because why let you get something you can't use? =P
Ah well.

Yeah the game is quite hard, but sometimes I do get a lucky break and thoroughly waste the AI, but more often than not it's playing defensive and whittling them down little by little.
I figure I don't take enough risks, and that just gives the AI the chance to get the jump on me.

For a while I didn't realize the AI can't capture a province with an outpost if there's even a single unit in the garrison. Combine that with the AI seems to enjoy waiting the 4 to 8 turns to knock down the defenses (Again, even if it only has a single weak unit), and I can send my highly equipped sorcerer scout on a merry rampage in their territory capturing as much as I can on my way back to knock off their Hero.
Problem is they end up making a comeback real quick half the time but it's not usually too big of a deal unless I make a dumb move or let the Quick Combat send my troops on a suicide mission.

Ah yeah, and there are some provinces the AI refuses to touch most the game, even after I capture 'em. Luck?

Bah. Final thing that's been ticking me off, but the AI seems to love necromancy a ton - at least on Beginner. Five shards in a row and each of the AI's heroes are spamming Crossbowmen and necromantic magic. Bad luck? =P
How does one access the tutorial? At least in my case (didn't try the windowed mode), there is no "Tutorial" anywhere.

Also, when starting a single-player game, what is the meaning of the difficulty rating for AI players? I get it that if I put "Beginner" for my player, I'll get easier battles or such, but what does it mean to choose "beginner" or "overlord" for the AI players?
The tutorial is mandatory on your first time playing the game - you can't skip it until you complete it once. If you want to access the tutorial again, you have to start the campaign over.

It's the whole "Choose your class then conquer the evil castle at the end" deal. No AI to stand in your way, and that old "guy" forces you to build specific stuff before he lets you do much.
After you complete that once, you have the option of skipping it on any future playthrough.


As for the difficulty settings, I'm fairly certain the AI is assigned a difficulty level proportional to what setting you choose as in Age of Wonders - later missions will feature more efficient AI regardless of what setting you choose.
I'm not aware of being able to modify the AI's difficulty yourself. You can change the difficulty overall mid-game, but that's it as far as I know. The AI's difficulty just shows how smart and efficient they are. Beginner means they're idiots and are handicapped a lot, both in the choices they can make and in their income (they tend to make a lot of suicide attacks and will constantly throw themselves at a garrison with defenders they can't possibly beat - and so that hero will essentially be out of commission for a while.), while overlord AI's won't give you that luxury and might even cheat a bit (Dunno about that, but some games give the AI free stuff behind your back :P )

*edit* Sorry misread the second half of your post, so disregard everything after this edit mark.

As for what they do, I'm betting the same as most any game - AI makes dumb decisions more often, is slower to expand, neutral-hostile units are less difficult and yield more exp, and so on in lower difficulty levels, and you get more gold and gems. On higher difficulty levels, the AI isn't as handicapped and you get less free bonuses, so your income will be lower and neutral units you encounter will be much more fierce while yielding less loot and experience.
Post edited December 15, 2012 by Rezca
avatar
Rezca: I'm not aware of being able to modify the AI's difficulty yourself.

*edit* Sorry misread the second half of your post, so disregard everything after this edit mark.

As for what they do, I'm betting the same as most any game - AI makes dumb decisions more often, is slower to expand, neutral-hostile units are less difficult and yield more exp, and so on in lower difficulty levels, and you get more gold and gems. On higher difficulty levels, the AI isn't as handicapped and you get less free bonuses, so your income will be lower and neutral units you encounter will be much more fierce while yielding less loot and experience.
In other words, you don\t know.