Posted April 16, 2013
Although i usually use a pure ranger for my first hero (for fast exploration & diplomacy), i really love the commander class. My favorites are commander->ranger and commander->wizard:
~ The Commander->Ranger ~
lvl 10: add +2 to ranged attack for all
lvl 20: add another +2 to ranged attack for all
-> with the lvl 3 ranged skill from commander, you can add +6 to ranged attack for all your ranged units. However, the game uses only the base value to calculate the necessary damage for sniper medals. I.e., your elven archers with dual shoot deal 15+ damage for each attack (and some precise shot boni, fire arrows later). They also don't die all the time due to the defensive commander options. The Ranger-Commander is actually better than a pure ranger in single shot mode (+6 ranged damage vs. +4 from lvl4/lvl5 skill), and using a crossbow he won't miss the last two levels of precise shot much.
~ The Commander->Mage ~
The ability to cast long-lasting, high level buff/debuff spells in addition to the normal lvl 3 commander buffs will create an army even more formidable than that of a pure commander. Battlefield control spells will make impossible fitghts easy by fighting half the army later etc. And you can skip useless skills like necromancy & summoning (and probably wand mastery, i have yet to see a fight last more turns than the number of spell slots).
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For my third hero, i will usually take warrior->mage, which allows (due to long lasting buffs) for a better solo fighter than a pure warrior as well as access to battlefield control spells, stamina spells etc.
~ The Commander->Ranger ~
lvl 10: add +2 to ranged attack for all
lvl 20: add another +2 to ranged attack for all
-> with the lvl 3 ranged skill from commander, you can add +6 to ranged attack for all your ranged units. However, the game uses only the base value to calculate the necessary damage for sniper medals. I.e., your elven archers with dual shoot deal 15+ damage for each attack (and some precise shot boni, fire arrows later). They also don't die all the time due to the defensive commander options. The Ranger-Commander is actually better than a pure ranger in single shot mode (+6 ranged damage vs. +4 from lvl4/lvl5 skill), and using a crossbow he won't miss the last two levels of precise shot much.
~ The Commander->Mage ~
The ability to cast long-lasting, high level buff/debuff spells in addition to the normal lvl 3 commander buffs will create an army even more formidable than that of a pure commander. Battlefield control spells will make impossible fitghts easy by fighting half the army later etc. And you can skip useless skills like necromancy & summoning (and probably wand mastery, i have yet to see a fight last more turns than the number of spell slots).
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For my third hero, i will usually take warrior->mage, which allows (due to long lasting buffs) for a better solo fighter than a pure warrior as well as access to battlefield control spells, stamina spells etc.