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Hey all,

I have a question concerning provincial quests given under the "Alliance" flag. The manual provided only specifically mentions random events and karma. I've only been playing a custom map for a couple hours. I'll give an example of what has occurred and why I'm asking this question.

During the gameplay, I sent my hero to a swampland province, and attempted to negotiate with the lizardmen tribes for an alliance. The content menu dialogue informs of a task which must be completed in the surrounding provinces. E.G. "Kill slugs". However, the task doesn't specify which province, and how to actually complete the task. I'm under the assumption it's exploration based. Unsure exactly how this works. My follow-up question, which I couldn't locate in the manual. Once a location is found in a province, and not immediately explored. How can the player initiate their controlled hero to re-enter that desired location?

Thank you in advance for all information provided. The game is definitely entertaining, just certain aspects are unclear.
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Quests with "find" XX monsters of type X never state where you need to find them or can you find them at all. (Most notable - Temple of light quest, which can asks for killing vampires or devils).

As for slugs - I would suggest to explore swamps, they are pretty common here.
You can always 'go to' any location you have discovered previously; just make sure that you remember which location contains what? For example: 'undead crypt' can contain undead ranging from skeletons up to vampires.

Also, to add to Gremlion, remember that the same hero has to 'kill' the creatures who took the quest. If your other heroes discover an 'easy' location with these creatures, it might be a good idea to leave it for the quest hero.