MarkServ: didn't get the guard sheet for instance
Let me take a stab at explaining guard.var.html (as far as I understand).
First of all, I actually merged two files (guard.var and guard_type.var)
Second, it helps to have Gremlion's translation of Alexey's notes:
http://www.gog.com/forum/eador_series/moddingindexes Each defender appears 4 times, because the game takes into account the DISTANCE to any player's castle. The farther away, the tougher the defender.
Karma = how many karma points you lose by attacking this guard.
Quantity N/P means N + rand(P) units in the army
Initiative N/P means N + rand(P) initiative
Then each unit is A,B,C,D
A = unit index (tooltip gives the unit name)
B = unit level
C + rand(D) units of this type
LootPoss is the % chance that the army will drop loot when defeated
MaxLoot is the number of items dropped
Power is described as "chance for trophies" (Gremlion: what is that?) but it is also a good indicator of how powerful this group of guards is!
Regards.