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Can someone help me here. in a recent Shard I unlocked the Deputy's House province improvement. It says: "Increases province income by 10% and decreases province corruption by 30%".

But when I built it in a Human/Plains province with exactly 40 income it increases (as expected) my total income by 4 gold. However, my loss to corruption also rose by 2, giving me a measly 2 income benefit from building it in my richest (non-demesne) province.

I realize that my corruption could be so high that even after a 30% reduction in the province it's 50%, but that would mean that for the building to be worth squat you'd need to build it in each and every (non-Centaur) province you own , because otherwise the corruption reduction doesn't matter at all in the larger picture, and the income increase is worth less than a tavern which is cheaper.

I'm not surprised to find that corruption is a global value, so getting eg. a high corruption goblin province will lose you gold from each and every other province you own, but the mechanic seems broken in this case, since even on an Average Shard like this corruption goes insanely high, and there are far too many provinces to build Deputy Houses in each and every one of them (at one building per turn). Any insights from anyone?
Mmm well I've never played on an Average shard yet (I've actually given up on the campaign entirely and am just playing Skirmishes now) and the largest I've played is on a Small shard...

But for fun when a province composed of an evil race like orcs or golbinz was causing trouble but had no strategic resource or wasn't making a truckload of cash (And was 100% explored), I just parked a hero on it and began plundering until they were at hated and revolted.

No point in keeping a province that wasn't bringing in the loots but in the meantime was contributing a ton to inflation (or corruption if you want to call it that :P ).


Those are my two gold coins on the matter, but reducing corruption I figure would be a long term goal in larger shards?
hmmm i don't have the deputy's house yet - but on average and small shard i discovered - that if your empire is getting bigger than ... 30 provinces - corruption is really kicking in and you need to explore so the provinces can grow - or else the corruption will take more money with each province than that province is making plus (not including upkeep for guards etc)
the best way would probably to plunder goblin and dwarf provinces to the ground so they can be repopulated with humans - but i like my good karma - so i never even tried plundering
Haha I tried razing a goblin province to the ground, but gave up after some turns because I didn't think it was possible. After like twelve revolts I discovered a source of Arcanite in that province! :O
Hmm, TC you bring up a great point. I've been wondering the same myself. I'll try asking the people at SnowBird forums and see what they've got to say on the matter.
Oooh ask 'em about the possibility of a patch or mod that makes Beginner's mode actually fit for beginners! :D


Haha... *ahem* >_>

On the topic of plundering, I thought doing so to an evil race like Goblins wouldn't affect my karma any, but it turns out it does lower it regardless of alignment =P
Well it's pretty obvious what actions lower the karma - since it's also not dependent on the race of creatures you're dealing with. Simple concept - bad things will go back to bite you in the rear and good things will make you profit. So razing province to the ground is still slaughter.

Or genocide.

edit: mistakes
Post edited December 19, 2012 by maheusz
humans still contribute to corruption.
A goblin province only counts like 2 human provinces for corruption, repopulating those barely matters.

After going bankrupt from corruption once (I had conquered all territories and developed them alot, 4 digit gross income) and barely winning I have started paying it more attention, I now conquer a small territory and then expand in a straight line towards the enemy castle and purposefully avoid spreading out. Extra territory = bad.

I think the point of a deputy house is that eventually you can upgrade it, one of the upgrades has a -100% corruption in province. When I finally unlock those I will finally be able to conquer territory again.

Ps. You might find the formula's most useful, someone posted the math for the corruption formula's in this thread:
http://www.gog.com/forum/eador_genesis/corruption_bankrupted_me
Post edited December 25, 2012 by taltamir