Posted May 18, 2013
A nice update today for MOTBW :
Improvements:
Turn resolution code has been optimized, resulting in speed improvement during AI turns.
Better support for scalable interface windows.
Provinces under AI control will now trigger random events just like the player’s provinces do.
Maximum zoom level on strategic map has been increased a little; the camera can be brought closer to the ground level now.
AI construction decisions have been improved.
Fixes:
Fixed an error with the body of a slain hero taking too long to be delivered to the stronghold.
Fixed an error with AI heroes’ level computation, resulting in AI heroes gaining levels too fast.
Fixed an error causing the AI to engage into battles with hopeless odds of victory.
Fixed an error causing the AI to ignore the construction limits, such as constructing 5 first tier military buildings instead of 4.
Fixed an error causing the AI to spend too many resources on mercenaries.
Fixed an error in construction window, when clicking to select the Great Temples set of buildings caused selection of the Matter Transmutation set instead.
Fixed an error with unlocking the “Viva la Revolucion!” achievement.
Fixed an error where the unit selected in the garrison window sometimes could not be deselected and dropped from cursor, resulting in the game getting stuck in the garrison window.
Fixed a misguiding tooltip on the bottom panel button in the citadel interface.
Fixed a tactical combat interface error with ending turn while a spell is selected.
Fixed an error with a medal being awarded after winning a shard for conquering every province therein.
Fixed erroneous display of access conditions for the third foreign quarter building of lizardmen allies.
As usual, you can wait for the next GoG update,, run the update.exe in your game folder or download the patch here :
http://www.snowbirdgames.com/files/eador/updates/inline/1.0.8.zip
Improvements:
Turn resolution code has been optimized, resulting in speed improvement during AI turns.
Better support for scalable interface windows.
Provinces under AI control will now trigger random events just like the player’s provinces do.
Maximum zoom level on strategic map has been increased a little; the camera can be brought closer to the ground level now.
AI construction decisions have been improved.
Fixes:
Fixed an error with the body of a slain hero taking too long to be delivered to the stronghold.
Fixed an error with AI heroes’ level computation, resulting in AI heroes gaining levels too fast.
Fixed an error causing the AI to engage into battles with hopeless odds of victory.
Fixed an error causing the AI to ignore the construction limits, such as constructing 5 first tier military buildings instead of 4.
Fixed an error causing the AI to spend too many resources on mercenaries.
Fixed an error in construction window, when clicking to select the Great Temples set of buildings caused selection of the Matter Transmutation set instead.
Fixed an error with unlocking the “Viva la Revolucion!” achievement.
Fixed an error where the unit selected in the garrison window sometimes could not be deselected and dropped from cursor, resulting in the game getting stuck in the garrison window.
Fixed a misguiding tooltip on the bottom panel button in the citadel interface.
Fixed a tactical combat interface error with ending turn while a spell is selected.
Fixed an error with a medal being awarded after winning a shard for conquering every province therein.
Fixed erroneous display of access conditions for the third foreign quarter building of lizardmen allies.
As usual, you can wait for the next GoG update,, run the update.exe in your game folder or download the patch here :
http://www.snowbirdgames.com/files/eador/updates/inline/1.0.8.zip