First of all, thanks for offering me the game through finkleroy and the GOG community giveaway thread.
(v. 0.395.8)
The game could have some explanation about the general functioning of the ships.
After some time looking in the upgrades section, I understand that the ship has some kind of internal power plant that provides electricity to all the systems, and you need to upgrade it when the output is insufficient for all the components you want to install. But the generic newbie player won't understand that and might give up quick.
In the same way, there is also some kind of thermal limit on the ships, but I'm not sure I have figured out how it works. It seems each ship has itw own limit and there is nothing you can do about it except select components that won't produce too much heat.
Having a description of each upgrade section in addition to each separate upgrade would help better understand the ship's capabilities.
Regarding the controls, I am wondering if it could be improved (assuming I understood correctly).
Ideally, as the game is currently, the player should have 3 hands : one on the zqsd keys to control the ship, one on the mouse to select the targets for aiming through autopilot, and one the arrows keys to close on the target or brake, and maneuver.
But since I only have 2 hands, that makes it mandatory to regularly switch hands between the arrow keys and the mouse.
Maybe it could be made without the need to switch ? Or did I get it wrong ?
I installed a mechanic arm to my ship to grab the minerals and store them more easily. But the arm is handled automatically, and sometimes it chooses the wrong thing to grab. For example, sometimes, there are minerals right next to the ship, but it chooses a small asteroid instead. Worst, when the wrong object is grabbed, there is no way to let it go and choose another one instead.
This resulted in a dramatic ending minutes ago in my last game, when it grabbed another ship (which I didn't want), and there was no way to let it go. My ship was full and very heavy, so I couldn't make a harsh movement to disconnect. So I fired on the ship, I destroyed it, and... well... let's just say that it didn't exactly go as planned.
I don't know if it's working as intended, but when my ship is nearly full, I can't store anything more in it, despite the HUD saying there is still 30 m^3 left in it. Maybe it is because of the empty space between all the mineral pieces glued together ?
On the technical aspect, the game is quite demanding. My graphics card is old, but it shouldn't have so much trouble for displaying a game that doesn't have so many polygons in it. There are lots of 3D games that run better on it. For example, the game is more demanding than Far Cry 2. While this is mostly space (i.e. empty).
One last thing, but not that important : the game crashes whenever I quit it. I'm still on Windows 7, I don't know if it's related or not.
I'm curious to try other pieces of equipment / ships, but it takes a long time to gather enough money for it. Many people won't have that patience.
EDIT : I forgot one other thing about the mechanical arm : when the ship is rotating, delivering minerals with the arm fails systematically because it misses the ship's mouth a bit like
this (<----- click on the link here for the correct timestamp, don't click on the video below), which is... a bit lame. :)
That's it for now.