Posted May 28, 2016
Suggestion: Commandeer command
I think that if I've "cleared" all the rooms of a ship, the Commandeer command should show me the "swap" dialog even if there are still other issues, such as aliens or irradiated rooms.
My reasoning is: Once I've initially cleared all the rooms, the dialog can then show me the "stats" - amount of scarp it holds, the number of slots; the installed mods; the fuel set-up. That's because it should by then know those things (because I've already cleared every room; found the ship mods, etc), even if there are still aliens aboard (that I may have shuffled from room to room); or irradiated rooms (that may have occurred after I've "cleared" them).
It doesn't seem out of "game character" for the Commandeer logic to be able to display those ship stats at that point.
If I like the stats, then I can proceed to clear the aliens or fix whatever is needed to make the swap "do-able" (if I am able).
In Duskers, efficiency is important. I don't want to "waste" resources clearing every last alien just to see the ship stats - I want to see them before deciding to commit the resources to clear those aliens, fix rooms, etc. If I don't care for the stats I might not bother to clear all the aliens, etc.
I think that if I've "cleared" all the rooms of a ship, the Commandeer command should show me the "swap" dialog even if there are still other issues, such as aliens or irradiated rooms.
My reasoning is: Once I've initially cleared all the rooms, the dialog can then show me the "stats" - amount of scarp it holds, the number of slots; the installed mods; the fuel set-up. That's because it should by then know those things (because I've already cleared every room; found the ship mods, etc), even if there are still aliens aboard (that I may have shuffled from room to room); or irradiated rooms (that may have occurred after I've "cleared" them).
It doesn't seem out of "game character" for the Commandeer logic to be able to display those ship stats at that point.
If I like the stats, then I can proceed to clear the aliens or fix whatever is needed to make the swap "do-able" (if I am able).
In Duskers, efficiency is important. I don't want to "waste" resources clearing every last alien just to see the ship stats - I want to see them before deciding to commit the resources to clear those aliens, fix rooms, etc. If I don't care for the stats I might not bother to clear all the aliens, etc.