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DUSK HD v2 (May 06, 2024)
• Various environmental tweaks and improvements
• Extensive rework of particle systems, especially blood splat
• Replaced bars and ladder sprites with 3D versions
• Added grass and foliage to outdoors environments
• Added wide new range of objects to environments fitting their themes, such as:
• Rocks and rock decals
• ““““Functional”””” mirrors
• Wires, cabling and electrical equipment
• Drains, corrugated sheets and ground debris
• Various machines, pipes and modular flanges
• Tools and throwable items
• Boxes, pallets and yard junk
• Office supplies and mundane utilities
• Military-themed props
• A single pleasant ceiling fan
• Piles of spent brass, to illicit a warm and inviting atmosphere
• Lab equipment, including papers covered in exciting nerd stuff

• Removed leftover developer camera lerp key
• Secondary weapons can now be selected via the weapon wheel
• Removed unneeded specularity on some Materials
• Added in-game lights to keycard
• Darkened Matal Particles

E1M5
• moved logs
E1MS
• Fixed a gap.
E2M1
• Removed Barbed Wire Collisions
• Fixed Exit Door UVs
• Repositioned “Turn and leap” text
• Shortened Fire effect with smoke clipping a rooftop
E2M2
• Stairs collisions flattened
• Final room Shelf explosion less wimpy
E2M3
• Fixed Some UVs
• Improved Entrace UVs
E2M4
• HD’d spiral staircase and collisions
• Corrected collisions
• Brightened "Dont Shoot The Buttons" sprite
E2M6
Updated UVs
E2M7
• Some UVs and bad lightmapping fixed
• Spikey Construct glowing particle effect spins now
E2M8
• Adjusted Sky tower energy effect
• Corrected stairs collisions
E2MS
• Big machine room floor crack Subdivided
• Big machine room wall normal error fixed
• Big machine room light added near ladder
• Room of stairs given new collisions
Thanks for the support!