Posted September 14, 2023
Hello!
For the beginning, no questions, just some thoughts.
As far as I heard DQK is more difficult than CoK and DKK. I already know that some maps are more complex and enemy mages use protection spells.
Although, I can lower the difficulty (I play with the preset medium level) and I still have some margin as I found CoK (after some initial problems) overall easy to medium and DKK overall medium difficulty.
And I still have not used staffs, potions, necklaces, scrolls or "Haste". Just having the fighters attack with e.g. the necklaces of missiles in the first rounds instead of waiting for the monsters should make some difference, as should using "Fire Touch" more often, for example.
The Characters have 18 or 19 in the major stats (18/xx strength for the warriors plus strength increasing gear) and weapons of +4.
150 HP / -11 AC / level 14 knight (cut down from 154 HP in DKK after importing...)
140 HP / -10 AC / level 14 fighter
117 HP / -10 AC / level 13 fighter / 13 cleric - mostly for close combat, spellcasting mainly pre-battle buffing
117 HP / -08 AC / level 13 fighter / 13 cleric - mostly for spellcasting and second row archery (AC -5 with bow)
068 HP / -03 AC / level 14 mage (white)
068 HP / -03 AC / level 14 mage (red)
For the beginning, no questions, just some thoughts.
As far as I heard DQK is more difficult than CoK and DKK. I already know that some maps are more complex and enemy mages use protection spells.
Although, I can lower the difficulty (I play with the preset medium level) and I still have some margin as I found CoK (after some initial problems) overall easy to medium and DKK overall medium difficulty.
And I still have not used staffs, potions, necklaces, scrolls or "Haste". Just having the fighters attack with e.g. the necklaces of missiles in the first rounds instead of waiting for the monsters should make some difference, as should using "Fire Touch" more often, for example.
The Characters have 18 or 19 in the major stats (18/xx strength for the warriors plus strength increasing gear) and weapons of +4.
150 HP / -11 AC / level 14 knight (cut down from 154 HP in DKK after importing...)
140 HP / -10 AC / level 14 fighter
117 HP / -10 AC / level 13 fighter / 13 cleric - mostly for close combat, spellcasting mainly pre-battle buffing
117 HP / -08 AC / level 13 fighter / 13 cleric - mostly for spellcasting and second row archery (AC -5 with bow)
068 HP / -03 AC / level 14 mage (white)
068 HP / -03 AC / level 14 mage (red)
Post edited September 14, 2023 by Britannia47