ArthurWalden: I don't completely agree. To me, some realistic requirements can be enjoyable occasionally in some games. I don't mind Betrayal at Krondor's rations requirements, though it is true can a various points they certainly increase the challenge of that game. I probably would not be happy if requirements become too overwhelming in a game or if too many games started imposing severe ones, but I'm happy with some. Also, I think it's fine to have some games be more challenging than others, as gold box shows.
To be a little bit fair to Gygax, he was designing 1st edition at a time when RPGs were fairly new.
One thing to ask when it comes to this sort of thing:
* Does the mechanic have some strategic significance to the gameplay, or does it just add busywork?
Situations like Ultima 7's feeding characters manually and Elder Scrolls's weapon durability serve only to make things more tedious; there's no scarcity of the needed resources, so there's no extra challenge or strategic layer added by these mechanics. On the other hand, when things like this are used as a balancing factor, or if the game is built around such mechanics (survival games, for example), then the mechanic starts being meaningful rather than just busywork.
Incidentally, Dungeon Master also requires manual feeding of party members, except that:
* It takes far longer to go hungry in Dungeon Master. (Interestingly enough, characters who exert themselves or use a lot of magic get hungry faster.)
* Dungeon Master's inventory system is much nicer than that of Ultima 7.