Posted December 01, 2015
Animal Affinity: Changes the damage of your unarmed attacks to 1d10. For a thri-kreen, you get 4 attacks with this damage amount.
Body Weaponry: Like Animal Affinity, but the damage is 2d4. (Less damage, but more consistent, and lower initial cost and an easier power check.)
Cell Adjustment: Heals 2 HP. Not much, but useful outside of combat, especially since your PP regenerates over time, whereas HP only does so for characters with 20 or more Constitution.
Enhanced Strength: The maintenance cost is always 8 PP/round. Characters with decent strength may want Adrenalin Control instead.
Flesh Armor: AC bonus does not stack with a thri-kreen's natural armor.
Biofeedback and Displacement: These powers stack with other effects and each other.
Life Drain: Drains 1d6 HP, not 6 as the description might suggest. (As I mentioned in another topic, I think those HP might not wear off on their own.)
Edit: This topic has now shown up, and the title is unfortunately wrong.
Body Weaponry: Like Animal Affinity, but the damage is 2d4. (Less damage, but more consistent, and lower initial cost and an easier power check.)
Cell Adjustment: Heals 2 HP. Not much, but useful outside of combat, especially since your PP regenerates over time, whereas HP only does so for characters with 20 or more Constitution.
Enhanced Strength: The maintenance cost is always 8 PP/round. Characters with decent strength may want Adrenalin Control instead.
Flesh Armor: AC bonus does not stack with a thri-kreen's natural armor.
Biofeedback and Displacement: These powers stack with other effects and each other.
Life Drain: Drains 1d6 HP, not 6 as the description might suggest. (As I mentioned in another topic, I think those HP might not wear off on their own.)
Edit: This topic has now shown up, and the title is unfortunately wrong.
Post edited December 01, 2015 by dtgreene