Posted July 03, 2019
(Sorry for necro-posting, but just in case it helps somebody). I didn't insta-sell the bridges. But what I did was bridging sideways, from the 'dungeon special' islands directly to the enemy lair. Before the enemy figured out what happened and turned back, my imps have claimed most of the rooms, and my high-level creatures could get to the dungeon heart (but, unfortunately, most of them perished there).
And there comes the tricky part: when the enemy does get back, use the hit-and-run tactics. Deploy some creatures to the dungeon heart. They will start crushing it. As soon as they get spotted - DO NOT let the fight continue and DO NOT try to kill all enemy creatures (most likely, you will fail). Just select your own monsters in the creature tab and move elsewhere (or even leave them hanging in the air, if you are lazy). When enemy forces find no new threats and move back, repeat the sequence again... and again, and again, until the heart is finally crushed and the level is won! That's how I could beat this level after three days of scratching my head - bridges from the sides, hit-and-run at the heart!
And there comes the tricky part: when the enemy does get back, use the hit-and-run tactics. Deploy some creatures to the dungeon heart. They will start crushing it. As soon as they get spotted - DO NOT let the fight continue and DO NOT try to kill all enemy creatures (most likely, you will fail). Just select your own monsters in the creature tab and move elsewhere (or even leave them hanging in the air, if you are lazy). When enemy forces find no new threats and move back, repeat the sequence again... and again, and again, until the heart is finally crushed and the level is won! That's how I could beat this level after three days of scratching my head - bridges from the sides, hit-and-run at the heart!
Post edited July 03, 2019 by 1AdAstra1