Posted February 23, 2014
This campaign seems to have poorly designed levels. In the original DK1 campaign you could easily find all the hidden areas because they were pretty obvious on the map....there were nooks and crannies on the map that would give you hints.
In this campaign, you dont even know where the enemy base is because the map level design is just one big space. Secret rooms are hidden in the middle of the map instead of in one corner with strangely shaped rooms that would give you a hint to their location. I just stumbled onto a library that was just....there in the middle of the map. Theres no way you would find it unelss you were tunneling pretty much everywhere and the door to the enemy base was just placed in the middle with a large winding river nearby.
Now im stuck in the level where you start with a level 3 thief and a level 8 horned repear nearby. As far as i can tell you are supposed to bait the horned reaper into the boulder trap, but i dont see how you are supposed to do this when a neutral guardpost is preventing the reaper from going anywhere near the boulder trap....
In this campaign, you dont even know where the enemy base is because the map level design is just one big space. Secret rooms are hidden in the middle of the map instead of in one corner with strangely shaped rooms that would give you a hint to their location. I just stumbled onto a library that was just....there in the middle of the map. Theres no way you would find it unelss you were tunneling pretty much everywhere and the door to the enemy base was just placed in the middle with a large winding river nearby.
Now im stuck in the level where you start with a level 3 thief and a level 8 horned repear nearby. As far as i can tell you are supposed to bait the horned reaper into the boulder trap, but i dont see how you are supposed to do this when a neutral guardpost is preventing the reaper from going anywhere near the boulder trap....